#include "pc/rom_assets.h" // Star // 0x0302A6D8 static const Lights1 star_seg3_lights_0302A6D8 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0302A6F0 ROM_ASSET_LOAD_TEXTURE(star_seg3_texture_0302A6F0, "actors/star/star_surface.rgba16.inc.c", 0x00201410, 96653, 0x0002a6f0, 2048); // 0x0302AEF0 ROM_ASSET_LOAD_TEXTURE(star_seg3_texture_0302AEF0, "actors/star/star_eye.rgba16.inc.c", 0x00180bb0, 29674, 0x00007a30, 2048); // 0x0302B6F0 ROM_ASSET_LOAD_VTX(star_seg3_vertex_0302B6F0, 0x00201410, 96653, 0x0002b6f0, 192); // 0x0302B7B0 - 0x0302B870 const Gfx star_seg3_dl_0302B7B0[] = { gsSPLight(&star_seg3_lights_0302A6D8.l, 1), gsSPLight(&star_seg3_lights_0302A6D8.a, 2), gsSPVertex(star_seg3_vertex_0302B6F0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 5, 3, 0, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 6, 7, 4, 0x0, 7, 2, 4, 0x0), gsSP2Triangles( 8, 6, 4, 0x0, 9, 4, 10, 0x0), gsSP2Triangles( 9, 11, 4, 0x0, 4, 5, 10, 0x0), gsSP2Triangles(11, 8, 4, 0x0, 0, 2, 7, 0x0), gsSP2Triangles( 0, 7, 6, 0x0, 0, 6, 8, 0x0), gsSP2Triangles( 0, 8, 11, 0x0, 0, 11, 9, 0x0), gsSP2Triangles(10, 5, 0, 0x0, 10, 0, 9, 0x0), gsSPEndDisplayList(), }; // 0x0302B870 - 0x0302B908 const Gfx star_seg3_dl_0302B870[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_TEXTURE_GEN), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE), gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON), gsSPDisplayList(star_seg3_dl_0302B7B0), gsDPPipeSync(), gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0302B908 static const Lights1 star_seg3_lights_0302B908 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0302B920 ROM_ASSET_LOAD_VTX(star_seg3_vertex_0302B920, 0x00201410, 96653, 0x0002b920, 160); // 0x0302B9C0 - 0x0302BA18 const Gfx star_seg3_dl_0302B9C0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, star_seg3_texture_0302AEF0), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&star_seg3_lights_0302B908.l, 1), gsSPLight(&star_seg3_lights_0302B908.a, 2), gsSPVertex(star_seg3_vertex_0302B920, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x0302BA18 - 0x0302BA88 const Gfx star_seg3_dl_0302BA18[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(star_seg3_dl_0302B9C0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };