#include "pc/rom_assets.h" // 0x0605678C ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0605678C, 0x00188440, 199722, 0x000568dc, 3280); // 0x0605745C ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0605745C, 0x00188440, 199722, 0x00044520, 540); // 0x06057678 static const struct Animation bowser_seg6_anim_06057678 = { 0, 0, 0, 0, 0x2C, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0605745C), bowser_seg6_animvalue_0605678C, bowser_seg6_animindex_0605745C, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0605678C), ANIM_FIELD_LENGTH(bowser_seg6_animindex_0605745C), };