#include "pc/rom_assets.h" // 0x0604B190 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604B190, 0x00188440, 199722, 0x0004b2e0, 1312); // 0x0604B6B0 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604B6B0, 0x00188440, 199722, 0x0004b800, 540); // 0x0604B8CC static const struct Animation bowser_seg6_anim_0604B8CC = { 1, 0, 0, 0, 0x10, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604B6B0), bowser_seg6_animvalue_0604B190, bowser_seg6_animindex_0604B6B0, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604B190), ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604B6B0), };