#include "pc/rom_assets.h" // 0x0500C78C ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500C78C, 0x00134d20, 26785, 0x0000c78c, 1740); // 0x0500CE58 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500CE58, 0x00134d20, 26785, 0x0000ce58, 372); // 0x0500CFCC static const struct Animation king_bobomb_seg5_anim_0500CFCC = { 0, 0, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500CE58), king_bobomb_seg5_animvalue_0500C78C, king_bobomb_seg5_animindex_0500CE58, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500C78C), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500CE58), };