#include "pc/rom_assets.h" static const struct Animation anim_49[] = { 1, 189, 0, 0, 0x10, ANIMINDEX_NUMPARTS(anim_49_indices), anim_49_values, anim_49_indices, 0, ANIM_FIELD_LENGTH(anim_49_values), ANIM_FIELD_LENGTH(anim_49_indices), }; ROM_ASSET_LOAD_ANIM(anim_49_indices, 0x00527260, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_49_values, 0x0052735c, 1298, 0x00000000, 1298);