#include "pc/rom_assets.h" static const struct Animation anim_69[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_69_indices), anim_69_values, anim_69_indices, 0, ANIM_FIELD_LENGTH(anim_69_values), ANIM_FIELD_LENGTH(anim_69_indices), }; ROM_ASSET_LOAD_ANIM(anim_69_indices, 0x0053c6cc, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_69_values, 0x0053c7c8, 764, 0x00000000, 764);