-- name: Nametags -- incompatible: nametags -- description: Nametags\nBy \\#ec7731\\Agent X\\#dcdcdc\\\n\nThis mod adds nametags to sm64coopdx, this helps to easily identify other players without the player list, nametags can toggled on and off with \\#ffff00\\/nametag-distance 7000\\#dcdcdc\\ and \\#ffff00\\/nametag-distance 0\\#dcdcdc\\ respectively. local MAX_SCALE = 0.32 gGlobalSyncTable.dist = 7000 local showHealth = false local showSelfTag = false local gStateExtras = {} for i = 0, (MAX_PLAYERS - 1) do gStateExtras[i] = {} local e = gStateExtras[i] e.prevPos = {} e.prevPos.x = 0 e.prevPos.y = 0 e.prevPos.z = 0 e.prevScale = 1 end -- localize functions to improve performance local djui_chat_message_create = djui_chat_message_create local djui_hud_measure_text = djui_hud_measure_text local djui_hud_print_text_interpolated = djui_hud_print_text_interpolated local djui_hud_set_color = djui_hud_set_color local djui_hud_set_font = djui_hud_set_font local djui_hud_set_resolution = djui_hud_set_resolution local djui_hud_world_pos_to_screen_pos = djui_hud_world_pos_to_screen_pos local vec3f_dist = vec3f_dist local network_player_connected_count = network_player_connected_count local network_player_palette_to_color = network_player_palette_to_color local network_is_server = network_is_server local is_player_active = is_player_active local clampf = clampf local hud_render_power_meter_interpolated = hud_render_power_meter_interpolated local is_game_paused = is_game_paused local obj_get_first_with_behavior_id = obj_get_first_with_behavior_id for i in pairs(gActiveMods) do local name = gActiveMods[i].name:lower() if gActiveMods[i].enabled and (name:find("hide") or name:find("hns") or name:find("hunt")) then gGlobalSyncTable.dist = 0 end end local function on_or_off(value) if value then return "\\#00ff00\\ON" end return "\\#ff0000\\OFF" end --- @param m MarioState local function active_player(m) local np = gNetworkPlayers[m.playerIndex] if m.playerIndex == 0 then return 1 end if not np.connected then return 0 end if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then return 0 end if np.currActNum ~= gNetworkPlayers[0].currActNum then return 0 end if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then return 0 end if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then return 0 end return is_player_active(m) end local function if_then_else(cond, if_true, if_false) if cond then return if_true end return if_false end local function djui_hud_set_adjusted_color(r, g, b, a) local multiplier = 1 if is_game_paused() then multiplier = 0.5 end djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a) end local function djui_hud_print_outlined_text_interpolated(text, prevX, prevY, prevScale, x, y, scale, r, g, b, a, outlineDarkness) local offset = 1 * (scale * 2) local prevOffset = 1 * (prevScale * 2) -- render outline djui_hud_set_adjusted_color(r * outlineDarkness, g * outlineDarkness, b * outlineDarkness, a) djui_hud_print_text_interpolated(text, prevX - prevOffset, prevY, prevScale, x - offset, y, scale) djui_hud_print_text_interpolated(text, prevX + prevOffset, prevY, prevScale, x + offset, y, scale) djui_hud_print_text_interpolated(text, prevX, prevY - prevOffset, prevScale, x, y - offset, scale) djui_hud_print_text_interpolated(text, prevX, prevY + prevOffset, prevScale, x, y + offset, scale) -- render text djui_hud_set_adjusted_color(r, g, b, 255) djui_hud_print_text_interpolated(text, prevX, prevY, prevScale, x, y, scale) djui_hud_set_color(255, 255, 255, 255) end local function name_without_hex(name) local s = '' local inSlash = false for i = 1, #name do local c = name:sub(i,i) if c == '\\' then inSlash = not inSlash elseif not inSlash then s = s .. c end end return s end local function split(s) local result = {} for match in (s):gmatch(string.format("[^%s]+", " ")) do table.insert(result, match) end return result end local function on_hud_render() if gGlobalSyncTable.dist == 0 or (not showSelfTag and network_player_connected_count() == 1) or not gNetworkPlayers[0].currAreaSyncValid or obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then return end djui_hud_set_resolution(RESOLUTION_N64) djui_hud_set_font(FONT_NORMAL) for i = if_then_else(showSelfTag, 0, 1), (MAX_PLAYERS - 1) do local m = gMarioStates[i] local out = { x = 0, y = 0, z = 0 } local pos = { x = m.marioObj.header.gfx.pos.x, y = m.pos.y + 210, z = m.marioObj.header.gfx.pos.z } if djui_hud_world_pos_to_screen_pos(pos, out) and m.marioBodyState.updateTorsoTime == gMarioStates[0].marioBodyState.updateTorsoTime and active_player(m) ~= 0 and m.action ~= ACT_IN_CANNON and (m.playerIndex ~= 0 or (m.playerIndex == 0 and m.action ~= ACT_FIRST_PERSON)) then local scale = MAX_SCALE local dist = vec3f_dist(gLakituState.pos, m.pos) if m.playerIndex ~= 0 and dist > 1000 then scale = 0.5 scale = scale + dist / gGlobalSyncTable.dist scale = clampf(1 - scale, 0, MAX_SCALE) end local name = name_without_hex(gNetworkPlayers[i].name) local color = { r = 162, g = 202, b = 234 } network_player_palette_to_color(gNetworkPlayers[i], SHIRT, color) local measure = djui_hud_measure_text(name) * scale * 0.5 local alpha = if_then_else(m.action ~= ACT_CROUCHING and m.action ~= ACT_START_CRAWLING and m.action ~= ACT_CRAWLING and m.action ~= ACT_STOP_CRAWLING, 255, 100) local e = gStateExtras[i] djui_hud_print_outlined_text_interpolated(name, e.prevPos.x - measure, e.prevPos.y, e.prevScale, out.x - measure, out.y, scale, color.r, color.g, color.b, alpha, 0.25) if m.playerIndex ~= 0 and showHealth then djui_hud_set_adjusted_color(255, 255, 255, alpha) local healthScale = 75 * scale local prevHealthScale = 75 * e.prevScale hud_render_power_meter_interpolated(m.health, e.prevPos.x - (prevHealthScale * 0.5), e.prevPos.y - prevHealthScale, prevHealthScale, prevHealthScale, out.x - (healthScale * 0.5), out.y - healthScale, healthScale, healthScale) end e.prevPos.x = out.x e.prevPos.y = out.y e.prevPos.z = out.z e.prevScale = scale end end end local function on_distance_command(msg) if not network_is_server() and not network_is_moderator() then djui_chat_message_create("\\#d86464\\You do not have permission to run this command.") return true end local dist = tonumber(msg) if dist ~= nil then djui_chat_message_create("Set nametag distance to " .. msg) gGlobalSyncTable.dist = dist return true else djui_chat_message_create("/nametags \\#00ffff\\distance\\#ffff00\\ [number]\\#ffffff\\\nSets the distance at which nametags disappear,\ndefault is \\#ffff00\\7000\\#ffffff\\, \\#ffff00\\0\\#ffffff\\ turns nametags off") return true end return false end local function on_show_health_command(msg) if msg == "?" then djui_chat_message_create("/nametags \\#00ffff\\show-health\\#ffffff\\\nToggles showing health above the nametag, default is \\#00ff00\\ON") return true end showHealth = not showHealth djui_chat_message_create("Show health status: " .. on_or_off(showHealth)) return true end local function on_show_tag_command(msg) if msg == "?" then djui_chat_message_create("/nametags \\#00ffff\\show-tag\\#ffffff\\\nToggles your own nametag on or off, default is \\#ff0000\\OFF") return true end showSelfTag = not showSelfTag djui_chat_message_create("Show my tag status: " .. on_or_off(showSelfTag)) return true end local function on_nametags_command(msg) local args = split(msg) if args[1] == "distance" then return on_distance_command(args[2]) elseif args[1] == "show-health" then return on_show_health_command(args[2]) elseif args[1] == "show-tag" then return on_show_tag_command(args[2]) end return false end hook_event(HOOK_ON_HUD_RENDER, on_hud_render) hook_chat_command("nametags", "\\#00ffff\\[show-tag|show-health|distance]", on_nametags_command)