#include "pc/rom_assets.h" // 0x0501040C ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0501040C, 0x001521d0, 57608, 0x0001040c, 9616); // 0x0501299C ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0501299C, 0x001521d0, 57608, 0x0001299c, 288); // 0x05012ABC static const struct Animation ukiki_seg5_anim_05012ABC = { 0, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0501299C), ukiki_seg5_animvalue_0501040C, ukiki_seg5_animindex_0501299C, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0501040C), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0501299C), };