// lll_sinking_rock_block.c.inc void bhv_lll_sinking_rock_block_loop(void) { if (!network_sync_object_initialized(o)) { network_init_object(o, 1000.0f); network_init_object_field(o, &o->oSinkWhenSteppedOnUnk104); network_init_object_field(o, &o->oGraphYOffset); } lll_octagonal_mesh_find_y_offset(&o->oSinkWhenSteppedOnUnk104, &o->oSinkWhenSteppedOnUnk108, 124, -110); o->oGraphYOffset = 0.0f; o->oPosY = o->oHomeY + o->oSinkWhenSteppedOnUnk108; }