#include "pc/rom_assets.h" // 0x05016A58 ROM_ASSET_LOAD_ANIM(spiny_seg5_animvalue_05016A58, 0x00180bb0, 29674, 0x00016a58, 844); // 0x05016DA4 ROM_ASSET_LOAD_ANIM(spiny_seg5_animindex_05016DA4, 0x00180bb0, 29674, 0x00016da4, 240); // 0x05016E94 static const struct Animation spiny_seg5_anim_05016E94 = { 0, 0, 0, 0, 0x19, ANIMINDEX_NUMPARTS(spiny_seg5_animindex_05016DA4), spiny_seg5_animvalue_05016A58, spiny_seg5_animindex_05016DA4, 0, ANIM_FIELD_LENGTH(spiny_seg5_animvalue_05016A58), ANIM_FIELD_LENGTH(spiny_seg5_animindex_05016DA4), };