#include "pc/rom_assets.h" // 0x07019C80 - 0x07019D20 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07019C80, 0x004784a0, 83204, 0x00019c80, 160); // 0x07019D20 - 0x07019E20 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07019D20, 0x004784a0, 83204, 0x00019d20, 256); // 0x07019E20 - 0x07019E80 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07019E20, 0x004784a0, 83204, 0x00019e20, 96); // 0x07019E80 - 0x07019F20 ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07019E80, 0x004784a0, 83204, 0x00019e80, 160); // 0x07019F20 - 0x0701A010 static const Gfx lll_seg7_dl_07019F20[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&lll_seg7_lights_0700FC48.l, 1), gsSPLight(&lll_seg7_lights_0700FC48.a, 2), gsSPVertex(lll_seg7_vertex_07019C80, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 4, 6, 7, 0x0, 2, 8, 9, 0x0), gsSPLight(&lll_seg7_lights_0700FC60.l, 1), gsSPLight(&lll_seg7_lights_0700FC60.a, 2), gsSPVertex(lll_seg7_vertex_07019D20, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 5, 7, 0x0, 8, 9, 10, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(lll_seg7_vertex_07019E20, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&lll_seg7_lights_0700FC00.l, 1), gsSPLight(&lll_seg7_lights_0700FC00.a, 2), gsSPVertex(lll_seg7_vertex_07019E80, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 5, 6, 7, 0x0, 8, 9, 7, 0x0), gsSPEndDisplayList(), }; // 0x0701A010 - 0x0701A080 const Gfx lll_seg7_dl_0701A010[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lll_seg7_dl_07019F20), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };