if not _G.charSelectExists then return end E_MODEL_PEACH_PLAYER = smlua_model_util_get_id("peach_player_geo") local TEX_PEACH = get_texture_info("peach_player_icon") ACT_PEACH_FLOAT = allocate_mario_action(ACT_GROUP_AIRBORNE | ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION | ACT_FLAG_MOVING) VOICETABLE_PEACH = { [CHAR_SOUND_ATTACKED] = "peach_attacked.ogg", [CHAR_SOUND_COUGHING1] = "peach_coughing1.ogg", [CHAR_SOUND_COUGHING2] = "peach_coughing2.ogg", [CHAR_SOUND_COUGHING3] = "peach_coughing3.ogg", [CHAR_SOUND_DOH] = "peach_doh.ogg", [CHAR_SOUND_DROWNING] = "peach_drowning.ogg", [CHAR_SOUND_DYING] = "peach_dying.ogg", [CHAR_SOUND_EEUH] = "peach_euuh.ogg", [CHAR_SOUND_GROUND_POUND_WAH] = "peach_ground_pound_wah.ogg", [CHAR_SOUND_HAHA] = "peach_haha.ogg", [CHAR_SOUND_HAHA_2] = "peach_haha.ogg", [CHAR_SOUND_HERE_WE_GO] = "peach_herewego.ogg", [CHAR_SOUND_HOOHOO] = "peach_hoohoo.ogg", [CHAR_SOUND_HRMM] = "peach_hrmm.ogg", [CHAR_SOUND_IMA_TIRED] = "peach_imatired.ogg", [CHAR_SOUND_MAMA_MIA] = "peach_mamamia.ogg", [CHAR_SOUND_LETS_A_GO] = "peach_letsago.ogg", [CHAR_SOUND_ON_FIRE] = "peach_on_fire.ogg", [CHAR_SOUND_OOOF] = "peach_ooof.ogg", [CHAR_SOUND_OOOF2] = "peach_ooof2.ogg", [CHAR_SOUND_PANTING] = "peach_panting.ogg", [CHAR_SOUND_PANTING_COLD] = "peach_panting_cold.ogg", [CHAR_SOUND_PUNCH_HOO] = "peach_punch_hoo.ogg", [CHAR_SOUND_PUNCH_WAH] = "peach_punch_wah.ogg", [CHAR_SOUND_PUNCH_YAH] = "peach_punch_yah.ogg", [CHAR_SOUND_SO_LONGA_BOWSER] = "peach_solonga_bowser.ogg", [CHAR_SOUND_SNORING1] = "peach_snoring1.ogg", [CHAR_SOUND_SNORING2] = "peach_snoring2.ogg", [CHAR_SOUND_SNORING3] = {"peach_snoring2.ogg", "peach_snoring1.ogg", "peach_snoring3.ogg"}, [CHAR_SOUND_TWIRL_BOUNCE] = "peach_twirl_bounce.ogg", [CHAR_SOUND_UH] = "peach_uh.ogg", [CHAR_SOUND_UH2] = "peach_uh2.ogg", [CHAR_SOUND_UH2_2] = "peach_uh2_2.ogg", [CHAR_SOUND_WAAAOOOW] = "peach_waaaooow.ogg", [CHAR_SOUND_WAH2] = "peach_ground_pound_wah.ogg", [CHAR_SOUND_WHOA] = "peach_whoa.ogg", [CHAR_SOUND_YAHOO] = "peach_yahoo.ogg", [CHAR_SOUND_YAWNING] = "peach_yawning.ogg", [CHAR_SOUND_YAHOO_WAHA_YIPPEE] = { "peach_yahoo.ogg", "peach_yahoo1.ogg", "peach_yahoo2.ogg", "peach_yahoo3.ogg", "peach_yahoo4.ogg", "peach_yahoo5.ogg" }, [CHAR_SOUND_YAH_WAH_HOO] = { "peach_yah_wah_hoo1.ogg", "peach_yah_wah_hoo2.ogg", "peach_yah_wha_hoo3.ogg"}, [CHAR_SOUND_HELLO] = "peach_float.ogg" } -- CAPS (Will be worked on in the future) -- local capPEACH = { -- normal = smlua_model_util_get_id("peachs_cap_geo"), -- wing = smlua_model_util_get_id("peachs_wing_cap_geo"), -- metal = smlua_model_util_get_id("peachs_metal_cap_geo"), -- metalWing = smlua_model_util_get_id("peachs_metal_wing_cap_geo") -- } ANIMTABLE_PEACH = { [CHAR_ANIM_RUNNING] = "peach_running", [CHAR_ANIM_IDLE_HEAD_CENTER] = "peach_idle_head_center", [CHAR_ANIM_IDLE_HEAD_LEFT] = "peach_idle_head_left", [CHAR_ANIM_IDLE_HEAD_RIGHT] = "peach_idle_head_right", [CHAR_ANIM_BACKWARD_KB] = "peach_backward_kb", [CHAR_ANIM_FIRST_PERSON] = "peach_first_person", [CHAR_ANIM_FLUTTERKICK] = "peach_flutterkick", [CHAR_ANIM_FLUTTERKICK_WITH_OBJ] = "peach_flutterkick_with_obj", [CHAR_ANIM_FORWARD_KB] = "peach_forward_kb", [CHAR_ANIM_GROUND_BONK] = "peach_ground_bonk", [CHAR_ANIM_GROUND_KICK] = "peach_ground_kick", [CHAR_ANIM_GROUND_THROW] = "peach_ground_throw", [CHAR_ANIM_HEAVY_THROW] = "peach_heavy_throw", [CHAR_ANIM_MISSING_CAP] = "peach_missing_cap", [CHAR_ANIM_PULL_DOOR_WALK_IN] = "peach_pull_door_walk_in", [CHAR_ANIM_FIRST_PERSON] = "peach_first_person", [CHAR_ANIM_RELEASE_BOWSER] = "peach_release_bowser", [CHAR_ANIM_RETURN_FROM_STAR_DANCE] = "peach_return_from_star_dance", [CHAR_ANIM_RETURN_STAR_APPROACH_DOOR] = "peach_return_star_approach_door", [CHAR_ANIM_SLIDEFLIP_LAND] = "peach_sideflip_land", [CHAR_ANIM_SLEEP_IDLE] = "peach_sleep_idle", [CHAR_ANIM_START_SLEEP_SITTING] = "peach_sleep_sitting", [CHAR_ANIM_SOFT_BACK_KB] = "peach_soft_back_kb", [CHAR_ANIM_SOFT_FRONT_KB] = "peach_soft_front_kb", [CHAR_ANIM_STAR_DANCE] = "peach_star_dance", [CHAR_ANIM_START_CROUCHING] = "peach_start_crouch", [CHAR_ANIM_STOP_CROUCHING] = "peach_stop_crouch", [CHAR_ANIM_START_SLEEP_IDLE] = "peach_start_sleep", [CHAR_ANIM_STOP_SLIDE] = "peach_stop_slide", [CHAR_ANIM_SUMMON_STAR] = "peach_summon_star", [CHAR_ANIM_SWIM_WITH_OBJ_PART1] = "peach_swim_with_obj1", [CHAR_ANIM_SWIM_WITH_OBJ_PART2] = "peach_swim_with_obj2", [CHAR_ANIM_TRIPLE_JUMP_LAND] = "peach_triple_jump_land", [CHAR_ANIM_TURNING_PART1] = "peach_turning_part1", [CHAR_ANIM_TURNING_PART2] = "peach_turning_part2", [CHAR_ANIM_TWIRL_LAND] = "peach_twirl_land", [CHAR_ANIM_WAKE_FROM_LYING] = "peach_wake_from_lying", [CHAR_ANIM_WAKE_FROM_SLEEP] = "peach_wake_from_sleep", [CHAR_ANIM_CREDITS_RAISE_HAND] = "peach_credits_raise_hand", [CHAR_ANIM_CREDITS_RETURN_FROM_LOOK_UP] = "peach_credits_return_from_look_up", [CHAR_ANIM_CREDITS_START_WALK_LOOK_UP] = "peach_credits_start_walk_look_up", [CHAR_ANIM_CREDITS_TAKE_OFF_CAP] = "peach_credits_take_off_cap", [CHAR_ANIM_DYING_FALL_OVER] = "peach_dying_fall_over", [CHAR_ANIM_FALL_OVER_BACKWARDS] = "peach_fall_over_backwards", [CHAR_ANIM_FAST_LEDGE_GRAB] = "peach_fast_ledge_grab", -- [CHAR_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN] = "peach_final_bowser_raise_hand_spin", [CHAR_ANIM_FIRST_PUNCH_FAST] = "peach_first_punch_fast", [CHAR_ANIM_GENERAL_LAND] = "peach_general_land", [CHAR_ANIM_HEAD_STUCK_IN_GROUND] = "peach_head_stuck_in_ground", [CHAR_ANIM_LAND_FROM_DOUBLE_JUMP] = "peach_land_from_double_jump", [CHAR_ANIM_LAND_FROM_SINGLE_JUMP] = "peach_land_from_single_jump", [CHAR_ANIM_LAND_ON_STOMACH] = "peach_land_on_stomach", [CHAR_ANIM_LEGS_STUCK_IN_GROUND] = "peach_legs_stuck_in_ground", [CHAR_ANIM_PLACE_LIGHT_OBJ] = "peach_place_light_obj", [CHAR_ANIM_PUSH_DOOR_WALK_IN] = "peach_push_door_walk_in", [CHAR_ANIM_PUT_CAP_ON] = "peach_put_cap_on", [CHAR_ANIM_RUN_WITH_LIGHT_OBJ] = "peach_run_with_light_obj", [CHAR_ANIM_SECOND_PUNCH_FAST] = "peach_second_punch_fast", [CHAR_ANIM_SHIVERING_RETURN_TO_IDLE] = "peach_shivering_returning_to_idle", [CHAR_ANIM_SKID_ON_GROUND] = "peach_skid_on_ground", [CHAR_ANIM_SLOW_LAND_FROM_DIVE] = "peach_slow_land_from_dive", [CHAR_ANIM_SLOW_LEDGE_GRAB] = "peach_slow_ledge_grab", [CHAR_ANIM_SLOW_WALK_WITH_LIGHT_OBJ] = "peach_slow_walk_with_light_obj", [CHAR_ANIM_STAND_UP_FROM_LAVA_BOOST] = "peach_stand_up_from_lava_boost", [CHAR_ANIM_STOP_SKID] = "peach_stop_skid", [CHAR_ANIM_TAKE_CAP_OFF_THEN_ON] = "peach_take_cap_off_then_on", [CHAR_ANIM_THROW_CATCH_KEY] = "peach_throw_catch_key", [CHAR_ANIM_WALK_WITH_LIGHT_OBJ] = "peach_walk_with_light_obj", [CHAR_ANIM_BOTTOM_STUCK_IN_GROUND] = "peach_bottom_stuck_in_ground", -- [CHAR_ANIM_CREDITS_PEACE_SIGN] = "peach_credits_peace_sign", [CHAR_ANIM_FIRE_LAVA_BURN] = "peach_fire_lava_burn", [CHAR_ANIM_GROUND_POUND] = "peach_ground_pound", [CHAR_ANIM_GROUND_POUND_LANDING] = "peach_ground_pound_landing", [CHAR_ANIM_TRIPLE_JUMP_GROUND_POUND] = "peach_triple_jump_ground_pound_anim", [CHAR_ANIM_UNLOCK_DOOR] = "peach_unlock_door", [CHAR_ANIM_SWINGING_BOWSER] = "peach_swinging_bowser", [CHAR_ANIM_HOLDING_BOWSER] = "peach_holding_bowser", [CHAR_ANIM_GRAB_BOWSER] = "peach_grab_bowser", [CHAR_ANIM_BEND_KNESS_RIDING_SHELL] = "peach_dressfloating" } local PALETTE_PEACH = { [PANTS] = { r = 0xFF, g = 0x50, b = 0x96 }, [SHIRT] = { r = 0xF8, g = 0xC8, b = 0xBB }, [GLOVES] = { r = 0xFF, g = 0xFF, b = 0xFF }, [SHOES] = { r = 0x00, g = 0x00, b = 0xFF }, [HAIR] = { r = 0xFF, g = 0xD3, b = 0x02 }, [SKIN] = { r = 0xFE, g = 0xC1, b = 0x79 }, [CAP] = { r = 0xFF, g = 0xFF, b = 0x00 }, [EMBLEM] = { r = 0x00, g = 0x82, b = 0xFF } } CT_PEACH = _G.charSelect.character_add("Princess Peach", "The ruler of the Mushroom Kingdom, always ready to help Mario in his adventures and save her kingdom from the evil clutches of King Bowser! Voiced by SuperKirbyLover", "Melzinoff & SuperKirbyLover", {r = 239, g = 128, b = 177}, E_MODEL_PEACH_PLAYER, CT_MARIO, TEX_PEACH) -- _G.charSelect.character_add_caps(E_MODEL_PEACH, capPEACH) _G.charSelect.character_add_voice(E_MODEL_PEACH_PLAYER, VOICETABLE_PEACH) _G.charSelect.character_add_palette_preset(E_MODEL_PEACH_PLAYER, PALETTE_PEACH) --- @param m MarioState local function act_peach_float(m) -- apply movement when using action common_air_action_step(m, ACT_JUMP_LAND, CHAR_ANIM_BEND_KNESS_RIDING_SHELL, AIR_STEP_NONE) -- setup when action starts (horizontal speed and voiceline) if m.actionTimer == 0 then if m.forwardVel > 20 then mario_set_forward_vel(m, 20) end play_character_sound(m, CHAR_SOUND_HELLO) end -- block all y movement when using the move m.vel.y = 0 set_mario_particle_flags(m, PARTICLE_SPARKLES, 0) -- avoid issue with flying and then make the hover end after 2 secs or when stopping holding the button if m.prevAction ~= ACT_TRIPLE_JUMP and (m.flags & MARIO_WING_CAP) ~= 0 then if m.actionTimer >= 50 or (m.controller.buttonDown & A_BUTTON) == 0 then set_mario_action(m, ACT_FREEFALL, 0) end else if m.actionTimer >= 50 or (m.controller.buttonDown & A_BUTTON) == 0 then set_mario_action(m, ACT_FREEFALL, 0) end end -- increment the action timer to make the hover stop m.actionTimer = m.actionTimer + 1 end --- @param m MarioState function peach_update(m) -- patch in custom animations local anim = ANIMTABLE_PEACH[m.marioObj.header.gfx.animInfo.animID] if anim ~= nil then smlua_anim_util_set_animation(m.marioObj, anim) end if (m.input & INPUT_A_PRESSED) ~= 0 and m.vel.y < -15 and ( m.action == ACT_JUMP or m.action == ACT_DOUBLE_JUMP or m.action == ACT_TRIPLE_JUMP or m.action == ACT_LONG_JUMP or m.action == ACT_BACKFLIP or m.action == ACT_SIDE_FLIP or m.action == ACT_WALL_KICK_AIR) then set_mario_action(m, ACT_PEACH_FLOAT, 0) end end hook_mario_action(ACT_PEACH_FLOAT, act_peach_float)