#include "pc/rom_assets.h" // 0x070174B0 - 0x070175A0 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070174B0, 0x003d0dc0, 89137, 0x000174b0, 240); // 0x070175A0 - 0x07017680 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070175A0, 0x003d0dc0, 89137, 0x000175a0, 224); // 0x07017680 - 0x07017760 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07017680, 0x003d0dc0, 89137, 0x00017680, 224); // 0x07017760 - 0x07017840 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07017760, 0x003d0dc0, 89137, 0x00017760, 224); // 0x07017840 - 0x07017900 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07017840, 0x003d0dc0, 89137, 0x00017840, 192); // 0x07017900 - 0x070179F0 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_07017900, 0x003d0dc0, 89137, 0x00017900, 240); // 0x070179F0 - 0x07017AA0 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_070179F0, 0x003d0dc0, 89137, 0x000179f0, 176); // 0x07017AA0 - 0x07017C08 static const Gfx hmc_seg7_dl_07017AA0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(hmc_seg7_vertex_070174B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(hmc_seg7_vertex_070175A0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles( 7, 10, 11, 0x0, 7, 11, 12, 0x0), gsSP1Triangle( 0, 13, 1, 0x0), gsSPVertex(hmc_seg7_vertex_07017680, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 5, 0x0), gsSP2Triangles( 7, 5, 9, 0x0, 10, 11, 12, 0x0), gsSP1Triangle(10, 13, 11, 0x0), gsSPVertex(hmc_seg7_vertex_07017760, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 9, 10, 11, 0x0, 9, 12, 10, 0x0), gsSP1Triangle( 0, 13, 1, 0x0), gsSPVertex(hmc_seg7_vertex_07017840, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 9, 8, 10, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x07017C08 - 0x07017C98 static const Gfx hmc_seg7_dl_07017C08[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(hmc_seg7_vertex_07017900, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(hmc_seg7_vertex_070179F0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0), gsSP1Triangle( 0, 10, 1, 0x0), gsSPEndDisplayList(), }; // 0x07017C98 - 0x07017D70 const Gfx hmc_seg7_dl_07017C98[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(0, 0, 0, 255), gsSPFogPosition(960, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_07017AA0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_07017C08), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };