#include "pc/rom_assets.h" // 0x07057380 - 0x07057398 static const Lights1 inside_castle_seg7_lights_07057380 = gdSPDefLights1( 0x51, 0x34, 0x42, 0xd8, 0x8c, 0xb2, 0x28, 0x28, 0x28 ); // 0x07057398 - 0x070573B0 static const Lights1 inside_castle_seg7_lights_07057398 = gdSPDefLights1( 0x40, 0x24, 0x1e, 0xac, 0x61, 0x52, 0x28, 0x28, 0x28 ); // 0x070573B0 - 0x070573F0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070573B0, 0x00396340, 232834, 0x000573b0, 64); // 0x070573F0 - 0x070574B0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070573F0, 0x00396340, 232834, 0x000573f0, 192); // 0x070574B0 - 0x070575A0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070574B0, 0x00396340, 232834, 0x000574b0, 240); // 0x070575A0 - 0x070576A0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070575A0, 0x00396340, 232834, 0x000575a0, 256); // 0x070576A0 - 0x07057790 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070576A0, 0x00396340, 232834, 0x000576a0, 240); // 0x07057790 - 0x070577D0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07057790, 0x00396340, 232834, 0x00057790, 64); // 0x070577D0 - 0x07057850 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070577D0, 0x00396340, 232834, 0x000577d0, 128); // 0x07057850 - 0x070578D0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07057850, 0x00396340, 232834, 0x00057850, 128); // 0x070578D0 - 0x07057950 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070578D0, 0x00396340, 232834, 0x000578d0, 128); // 0x07057950 - 0x070579D0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07057950, 0x00396340, 232834, 0x00057950, 128); // 0x070579D0 - 0x07057AC0 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070579D0, 0x00396340, 232834, 0x000579d0, 240); // 0x07057AC0 - 0x07057B70 ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07057AC0, 0x00396340, 232834, 0x00057ac0, 176); // 0x07057B70 - 0x07057BB8 static const Gfx inside_castle_seg7_dl_07057B70[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_0900B000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_07057380.l, 1), gsSPLight(&inside_castle_seg7_lights_07057380.a, 2), gsSPVertex(inside_castle_seg7_vertex_070573B0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07057BB8 - 0x07057C20 static const Gfx inside_castle_seg7_dl_07057BB8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_070573F0, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 3, 5, 4, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 6, 8, 9, 0x0, 0, 10, 3, 0x0), gsSP2Triangles( 0, 3, 1, 0x0, 10, 11, 3, 0x0), gsSPEndDisplayList(), }; // 0x07057C20 - 0x07057D30 static const Gfx inside_castle_seg7_dl_07057C20[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_070574B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 8, 11, 9, 0x0), gsSP2Triangles( 8, 12, 11, 0x0, 12, 13, 11, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(inside_castle_seg7_vertex_070575A0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0), gsSPVertex(inside_castle_seg7_vertex_070576A0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(inside_castle_seg7_vertex_07057790, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07057D30 - 0x07057D88 static const Gfx inside_castle_seg7_dl_07057D30[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_07057398.l, 1), gsSPLight(&inside_castle_seg7_lights_07057398.a, 2), gsSPVertex(inside_castle_seg7_vertex_070577D0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x07057D88 - 0x07057DD0 static const Gfx inside_castle_seg7_dl_07057D88[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07008800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_07057850, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x07057DD0 - 0x07057E18 static const Gfx inside_castle_seg7_dl_07057DD0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07009000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_070578D0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x07057E18 - 0x07057E60 static const Gfx inside_castle_seg7_dl_07057E18[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07009800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_07057950, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x07057E60 - 0x07057F00 static const Gfx inside_castle_seg7_dl_07057E60[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_07057380.l, 1), gsSPLight(&inside_castle_seg7_lights_07057380.a, 2), gsSPVertex(inside_castle_seg7_vertex_070579D0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles( 3, 10, 4, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(inside_castle_seg7_vertex_07057AC0, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0), gsSP1Triangle( 7, 9, 10, 0x0), gsSPEndDisplayList(), }; // 0x07057F00 - 0x07057FD8 const Gfx inside_castle_seg7_dl_07057F00[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07057B70), gsSPDisplayList(inside_castle_seg7_dl_07057BB8), gsSPDisplayList(inside_castle_seg7_dl_07057C20), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07057D30), gsSPDisplayList(inside_castle_seg7_dl_07057D88), gsSPDisplayList(inside_castle_seg7_dl_07057DD0), gsSPDisplayList(inside_castle_seg7_dl_07057E18), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07057E60), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };