#include "pc/rom_assets.h" // 0x0700DE68 - 0x0700DE80 static const Lights1 ccm_seg7_lights_0700DE68 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700DE80 - 0x0700DE98 static const Lights1 ccm_seg7_lights_0700DE80 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700DE98 - 0x0700DEB0 static const Lights1 ccm_seg7_lights_0700DE98 = gdSPDefLights1( 0x5d, 0x5d, 0x5d, 0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28 ); // 0x0700DEB0 - 0x0700DEC8 static const Lights1 ccm_seg7_lights_0700DEB0 = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x0700DEC8 - 0x0700DF88 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700DEC8, 0x00383950, 74560, 0x0000dec8, 192); // 0x0700DF88 - 0x0700E068 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700DF88, 0x00383950, 74560, 0x0000df88, 224); // 0x0700E068 - 0x0700E168 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E068, 0x00383950, 74560, 0x0000e068, 256); // 0x0700E168 - 0x0700E268 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E168, 0x00383950, 74560, 0x0000e168, 256); // 0x0700E268 - 0x0700E2C8 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E268, 0x00383950, 74560, 0x0000e268, 96); // 0x0700E2C8 - 0x0700E3A8 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E2C8, 0x00383950, 74560, 0x0000e2c8, 224); // 0x0700E3A8 - 0x0700E428 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E3A8, 0x00383950, 74560, 0x0000e3a8, 128); // 0x0700E428 - 0x0700E468 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E428, 0x00383950, 74560, 0x0000e428, 64); // 0x0700E468 - 0x0700E4A8 ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700E468, 0x00383950, 74560, 0x0000e468, 64); // 0x0700E4A8 - 0x0700E530 static const Gfx ccm_seg7_dl_0700E4A8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ccm_seg7_lights_0700DE68.l, 1), gsSPLight(&ccm_seg7_lights_0700DE68.a, 2), gsSPVertex(ccm_seg7_vertex_0700DEC8, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 9, 8, 0x0, 10, 11, 9, 0x0), gsSP2Triangles(11, 10, 4, 0x0, 10, 5, 4, 0x0), gsSPEndDisplayList(), }; // 0x0700E530 - 0x0700E668 static const Gfx ccm_seg7_dl_0700E530[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09005000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ccm_seg7_vertex_0700DF88, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0), gsSPLight(&ccm_seg7_lights_0700DE80.l, 1), gsSPLight(&ccm_seg7_lights_0700DE80.a, 2), gsSPVertex(ccm_seg7_vertex_0700E068, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ccm_seg7_vertex_0700E168, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ccm_seg7_vertex_0700E268, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&ccm_seg7_lights_0700DE98.l, 1), gsSPLight(&ccm_seg7_lights_0700DE98.a, 2), gsSPVertex(ccm_seg7_vertex_0700E2C8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPEndDisplayList(), }; // 0x0700E668 - 0x0700E6C0 static const Gfx ccm_seg7_dl_0700E668[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ccm_seg7_lights_0700DE68.l, 1), gsSPLight(&ccm_seg7_lights_0700DE68.a, 2), gsSPVertex(ccm_seg7_vertex_0700E3A8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x0700E6C0 - 0x0700E708 static const Gfx ccm_seg7_dl_0700E6C0[] = { gsSPVertex(ccm_seg7_vertex_0700E428, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSPLight(&ccm_seg7_lights_0700DEB0.l, 1), gsSPLight(&ccm_seg7_lights_0700DEB0.a, 2), gsSPVertex(ccm_seg7_vertex_0700E468, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0), gsSPEndDisplayList(), }; // 0x0700E708 - 0x0700E790 const Gfx ccm_seg7_dl_0700E708[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ccm_seg7_dl_0700E4A8), gsSPDisplayList(ccm_seg7_dl_0700E530), gsSPDisplayList(ccm_seg7_dl_0700E668), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPDisplayList(ccm_seg7_dl_0700E6C0), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };