#include "pc/rom_assets.h" // 0x05004DA0 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_05004DA0, 0x001521d0, 57608, 0x00004da0, 408); // 0x05004F38 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_05004F38, 0x001521d0, 57608, 0x00004f38, 180); // 0x05004FEC static const struct Animation monty_mole_seg5_anim_05004FEC = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_05004F38), monty_mole_seg5_animvalue_05004DA0, monty_mole_seg5_animindex_05004F38, 0, ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_05004DA0), ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_05004F38), };