#include "dynos.cpp.h" #include "src/pc/loading.h" void DynOS_Gfx_GeneratePacks(const char* directory) { snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Packs In Path:\n\\#808080\\%s", directory); DIR *modsDir = opendir(directory); if (!modsDir) { return; } struct dirent *dir = NULL; DIR* d = opendir(directory); u32 pathCount = 0; while ((dir = readdir(d)) != NULL) pathCount++; closedir(d); for (u32 i = 0; (dir = readdir(modsDir)) != NULL; ++i) { // Skip . and .. if (SysPath(dir->d_name) == ".") continue; if (SysPath(dir->d_name) == "..") continue; // If pack folder exists, generate bins SysPath _LevelPackFolder = fstring("%s/%s/levels", directory, dir->d_name); if (fs_sys_dir_exists(_LevelPackFolder.c_str())) { DynOS_Lvl_GeneratePack(_LevelPackFolder); } SysPath _ActorPackFolder = fstring("%s/%s/actors", directory, dir->d_name); if (fs_sys_dir_exists(_ActorPackFolder.c_str())) { DynOS_Actor_GeneratePack(_ActorPackFolder); } SysPath _BehaviorPackFolder = fstring("%s/%s/data", directory, dir->d_name); if (fs_sys_dir_exists(_BehaviorPackFolder.c_str())) { DynOS_Bhv_GeneratePack(_BehaviorPackFolder); } SysPath _TexturePackFolder = fstring("%s/%s", directory, dir->d_name); SysPath _TexturePackOutputFolder = fstring("%s/%s/textures", directory, dir->d_name); if (fs_sys_dir_exists(_TexturePackFolder.c_str())) { DynOS_Tex_GeneratePack(_TexturePackFolder, _TexturePackOutputFolder, true); } REFRESH_MUTEX(gCurrLoadingSegment.percentage = (f32) i / (f32) pathCount); } closedir(modsDir); } static void ScanPacksFolder(SysPath _DynosPacksFolder) { DIR *_DynosPacksDir = opendir(_DynosPacksFolder.c_str()); if (_DynosPacksDir) { struct dirent *_DynosPacksEnt = NULL; while ((_DynosPacksEnt = readdir(_DynosPacksDir)) != NULL) { // Skip . and .. if (SysPath(_DynosPacksEnt->d_name) == ".") continue; if (SysPath(_DynosPacksEnt->d_name) == "..") continue; // If pack folder exists, add it to the pack list SysPath _PackFolder = fstring("%s/%s", _DynosPacksFolder.c_str(), _DynosPacksEnt->d_name); if (fs_sys_dir_exists(_PackFolder.c_str())) { REFRESH_MUTEX(snprintf(gCurrLoadingSegment.str, 256, "Generating DynOS Pack:\n\\#808080\\%s", _PackFolder.c_str())); DynOS_Pack_Add(_PackFolder); DynOS_Actor_GeneratePack(_PackFolder); DynOS_Tex_GeneratePack(_PackFolder, _PackFolder, false); } } closedir(_DynosPacksDir); } } void DynOS_Gfx_Init() { // Scan the DynOS packs folder SysPath _DynosPacksFolder = fstring("%s/%s", DYNOS_EXE_FOLDER, DYNOS_PACKS_FOLDER); ScanPacksFolder(_DynosPacksFolder); // Scan the user path folder SysPath _DynosPacksUserFolder = fstring("%s/%s", DYNOS_USER_FOLDER, DYNOS_PACKS_FOLDER); ScanPacksFolder(_DynosPacksUserFolder); }