#include "pc/rom_assets.h" // 0x0701A6F0 - 0x0701A708 static const Lights1 rr_seg7_lights_0701A6F0 = gdSPDefLights1( 0x55, 0x5f, 0x53, 0xe3, 0xfe, 0xdf, 0x28, 0x28, 0x28 ); // 0x0701A708 - 0x0701A7F8 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A708, 0x00437870, 75979, 0x0001a540, 240); // 0x0701A7F8 - 0x0701A8E8 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A7F8, 0x00437870, 75979, 0x0001a630, 240); // 0x0701A8E8 - 0x0701A9D8 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A8E8, 0x00437870, 75979, 0x0001a720, 240); // 0x0701A9D8 - 0x0701AA48 ROM_ASSET_LOAD_VTX(rr_seg7_vertex_0701A9D8, 0x00437870, 75979, 0x0001a810, 112); // 0x0701AA48 - 0x0701AB78 static const Gfx rr_seg7_dl_0701AA48[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&rr_seg7_lights_0701A6F0.l, 1), gsSPLight(&rr_seg7_lights_0701A6F0.a, 2), gsSPVertex(rr_seg7_vertex_0701A708, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(rr_seg7_vertex_0701A7F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles( 0, 2, 10, 0x0, 0, 11, 1, 0x0), gsSP2Triangles( 0, 12, 11, 0x0, 0, 13, 12, 0x0), gsSP1Triangle( 0, 14, 13, 0x0), gsSPVertex(rr_seg7_vertex_0701A8E8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 3, 7, 6, 0x0), gsSP2Triangles( 3, 8, 7, 0x0, 3, 9, 8, 0x0), gsSP2Triangles( 3, 10, 9, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(rr_seg7_vertex_0701A9D8, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 6, 1, 0x0), gsSPEndDisplayList(), }; // 0x0701AB78 - 0x0701ABE8 const Gfx rr_seg7_dl_0701AB78[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(rr_seg7_dl_0701AA48), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };