#include "pc/rom_assets.h" // 0x060071F8 ROM_ASSET_LOAD_ANIM(skeeter_seg6_animvalue_060071F8, 0x001b9cc0, 41188, 0x000071f8, 2676); // 0x06007C6C ROM_ASSET_LOAD_ANIM(skeeter_seg6_animindex_06007C6C, 0x001b9cc0, 41188, 0x00007c6c, 348); // 0x06007DC8 static const struct Animation skeeter_seg6_anim_06007DC8 = { 0, 0, 0, 0, 0x27, ANIMINDEX_NUMPARTS(skeeter_seg6_animindex_06007C6C), skeeter_seg6_animvalue_060071F8, skeeter_seg6_animindex_06007C6C, 0, ANIM_FIELD_LENGTH(skeeter_seg6_animvalue_060071F8), ANIM_FIELD_LENGTH(skeeter_seg6_animindex_06007C6C), };