#include "pc/rom_assets.h" // 0x06000E78 ROM_ASSET_LOAD_ANIM(koopa_flag_seg6_animvalue_06000E78, 0x001c4230, 80474, 0x00000e78, 300); // 0x06000FA4 ROM_ASSET_LOAD_ANIM(koopa_flag_seg6_animindex_06000FA4, 0x001c4230, 80474, 0x00000fa4, 108); // 0x06001010 static const struct Animation koopa_flag_seg6_anim_06001010 = { 0, 0, 0, 0, 0x1D, ANIMINDEX_NUMPARTS(koopa_flag_seg6_animindex_06000FA4), koopa_flag_seg6_animvalue_06000E78, koopa_flag_seg6_animindex_06000FA4, 0, ANIM_FIELD_LENGTH(koopa_flag_seg6_animvalue_06000E78), ANIM_FIELD_LENGTH(koopa_flag_seg6_animindex_06000FA4), };