#include "pc/rom_assets.h" // 0x07016378 - 0x070163B8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07016378, 0x0046c3a0, 47442, 0x00014c98, 64); // 0x070163B8 - 0x070164B8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070163B8, 0x0046c3a0, 47442, 0x000163b8, 256); // 0x070164B8 - 0x070165A8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070164B8, 0x0046c3a0, 47442, 0x000164b8, 240); // 0x070165A8 - 0x07016688 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070165A8, 0x0046c3a0, 47442, 0x000165a8, 224); // 0x07016688 - 0x07016768 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07016688, 0x0046c3a0, 47442, 0x00016688, 224); // 0x07016768 - 0x07016848 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07016768, 0x0046c3a0, 47442, 0x00016768, 224); // 0x07016848 - 0x070168F8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07016848, 0x0046c3a0, 47442, 0x00016848, 176); // 0x070168F8 - 0x07016930 static const Gfx bits_seg7_dl_070168F8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_07016378, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x07016930 - 0x07016AA0 static const Gfx bits_seg7_dl_07016930[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bits_seg7_vertex_070163B8, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_070164B8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bits_seg7_vertex_070165A8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_07016688, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_07016768, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(bits_seg7_vertex_07016848, 11, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP1Triangle( 7, 9, 10, 0x0), gsSPEndDisplayList(), }; // 0x07016AA0 - 0x07016B18 const Gfx bits_seg7_dl_07016AA0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bits_seg7_dl_070168F8), gsSPDisplayList(bits_seg7_dl_07016930), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };