#include "pc/rom_assets.h" // 0x07002B30 - 0x07002C30 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002B30, 0x004614d0, 37742, 0x00002b30, 256); // 0x07002C30 - 0x07002D20 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002C30, 0x004614d0, 37742, 0x00002c30, 240); // 0x07002D20 - 0x07002E10 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002D20, 0x004614d0, 37742, 0x00002d20, 240); // 0x07002E10 - 0x07002F00 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002E10, 0x004614d0, 37742, 0x00002e10, 240); // 0x07002F00 - 0x07002F70 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002F00, 0x004614d0, 37742, 0x00002f00, 112); // 0x07002F70 - 0x07003070 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07002F70, 0x004614d0, 37742, 0x00002f70, 256); // 0x07003070 - 0x07003160 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003070, 0x004614d0, 37742, 0x00003070, 240); // 0x07003160 - 0x07003250 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003160, 0x004614d0, 37742, 0x00003160, 240); // 0x07003250 - 0x07003340 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003250, 0x004614d0, 37742, 0x00003250, 240); // 0x07003340 - 0x070033B0 ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_07003340, 0x004614d0, 37742, 0x00003340, 112); // TODO: what is this? // Possibly vertices for a perfect triangle, but flag seems to be used here. // 0x070033B0 - 0x070033E0 static const s16 bitfs_seg7_todo_070033B0[] = { 0x0080, 0x0100, 0x0000, 0x0000, 0x03de, 0x0000, 0xFFFF, 0xFFFF, 0xFF81, 0x0100, 0x0000, 0x0000, 0xFBE4, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x07DA, 0xFFFF, 0xFFFF, }; // 0x070033E0 - 0x07003528 static const Gfx bitfs_seg7_dl_070033E0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitfs_seg7_texture_07001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitfs_seg7_vertex_07002B30, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0), gsSPVertex(bitfs_seg7_vertex_07002C30, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bitfs_seg7_vertex_07002D20, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPVertex(bitfs_seg7_vertex_07002E10, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(bitfs_seg7_vertex_07002F00, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x07003528 - 0x07003670 static const Gfx bitfs_seg7_dl_07003528[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitfs_seg7_vertex_07002F70, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0), gsSPVertex(bitfs_seg7_vertex_07003070, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bitfs_seg7_vertex_07003160, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle( 0, 14, 1, 0x0), gsSPVertex(bitfs_seg7_vertex_07003250, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(bitfs_seg7_vertex_07003340, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP1Triangle( 4, 5, 6, 0x0), gsSPEndDisplayList(), }; // 0x07003670 - 0x07003700 const Gfx bitfs_seg7_dl_07003670[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitfs_seg7_dl_070033E0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitfs_seg7_dl_07003528), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };