extern const GeoLayout toad_toad_player_head_capless[]; extern const GeoLayout toad_toad_player_left_hand_open[]; extern const GeoLayout toad_toad_player_right_hand_open[]; extern const GeoLayout toad_toad_player_right_hand_peace[]; extern const GeoLayout toad_toad_player_right_hand_cap[]; extern const GeoLayout toad_toad_player_right_hand_wing_cap[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_head_capless[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_left_hand_open[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_open[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_peace[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_cap[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_jump_toad_toad_player_right_hand_wing_cap[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt1[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt2[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt3[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt4[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt5[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt6[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1_Eye_Switch_opt7[]; extern const GeoLayout toad_Cap_Effect_Switch_opt1[]; extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_head_capless[]; extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_left_hand_open[]; extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_open[]; extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_peace[]; extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_cap[]; extern const GeoLayout toad_Cap_Effect_Switch_opt2_jump_toad_toad_player_right_hand_wing_cap[]; extern const GeoLayout toad_Cap_Effect_Switch_opt2[]; extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_head_capless[]; extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_left_hand_open[]; extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_open[]; extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_peace[]; extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_cap[]; extern const GeoLayout toad_Cap_Effect_Switch_opt3_jump_toad_toad_player_right_hand_wing_cap[]; extern const GeoLayout toad_Cap_Effect_Switch_opt3[]; extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt1[]; extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt2[]; extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt3[]; extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt4[]; extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt5[]; extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt6[]; extern const GeoLayout toad_Cap_Effect_Switch_opt0_Eye_Switch_opt7[]; extern const GeoLayout toad_player_geo[]; extern const Vtx toad_Torso_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Torso_mesh_layer_1_tri_0[]; extern const Vtx toad_Torso_mesh_layer_1_vtx_1[12]; extern const Gfx toad_Torso_mesh_layer_1_tri_1[]; extern const Vtx toad_Torso_mesh_layer_1_vtx_2[20]; extern const Gfx toad_Torso_mesh_layer_1_tri_2[]; extern const Vtx toad_Cap_DL_mesh_layer_1_vtx_0[94]; extern const Gfx toad_Cap_DL_mesh_layer_1_tri_0[]; extern const Vtx toad_Cap_DL_mesh_layer_5_vtx_0[94]; extern const Gfx toad_Cap_DL_mesh_layer_5_tri_0[]; extern const Vtx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_vtx_0[12]; extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_tri_0[]; extern const Vtx toad_Head_DL_mesh_layer_5_vtx_0[60]; extern const Gfx toad_Head_DL_mesh_layer_5_tri_0[]; extern const Vtx toad_Head_DL_mesh_layer_1_vtx_0[60]; extern const Gfx toad_Head_DL_mesh_layer_1_tri_0[]; extern const Vtx toad_Left_Wing_DL_mesh_layer_4_vtx_0[4]; extern const Gfx toad_Left_Wing_DL_mesh_layer_4_tri_0[]; extern const Vtx toad_Left_Wing_DL_mesh_layer_4_vtx_1[4]; extern const Gfx toad_Left_Wing_DL_mesh_layer_4_tri_1[]; extern const Vtx toad_Right_Wing_DL_mesh_layer_4_vtx_0[4]; extern const Gfx toad_Right_Wing_DL_mesh_layer_4_tri_0[]; extern const Vtx toad_Right_Wing_DL_mesh_layer_4_vtx_1[4]; extern const Gfx toad_Right_Wing_DL_mesh_layer_4_tri_1[]; extern const Vtx toad_Left_Arm_Color_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Left_Arm_Color_mesh_layer_1_tri_0[]; extern const Vtx toad_Left_Forearm_mesh_layer_1_vtx_0[16]; extern const Gfx toad_Left_Forearm_mesh_layer_1_tri_0[]; extern const Vtx toad_Left_Hand_DL_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Left_Hand_DL_mesh_layer_1_tri_0[]; extern const Vtx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_vtx_0[23]; extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Arm_Color_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Right_Arm_Color_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Forearm_mesh_layer_1_vtx_0[16]; extern const Gfx toad_Right_Forearm_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Hand_DL_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Right_Hand_DL_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_vtx_0[23]; extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_vtx_0[63]; extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_1[94]; extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_1[]; extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_vtx_2[6]; extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_tri_2[]; extern const Vtx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_vtx_0[100]; extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_tri_0[]; extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_1[94]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_1[]; extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_vtx_2[6]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_tri_2[]; extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_vtx_0[100]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_tri_0[]; extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_vtx_0[8]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_0[]; extern const Vtx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_vtx_1[8]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_tri_1[]; extern const Vtx toad_Left_Shoe_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Left_Shoe_mesh_layer_1_tri_0[]; extern const Vtx toad_Right_Shoe_DL_mesh_layer_1_vtx_0[20]; extern const Gfx toad_Right_Shoe_DL_mesh_layer_1_tri_0[]; extern const Gfx mat_toad_white[]; extern const Gfx mat_toad_beige[]; extern const Gfx mat_toad_vest[]; extern const Gfx mat_revert_toad_vest[]; extern const Gfx mat_toad_metal[]; extern const Gfx mat_revert_toad_metal[]; extern const Gfx mat_toad_cap_base[]; extern const Gfx mat_toad_cap_spots[]; extern const Gfx mat_toad_hair[]; extern const Gfx mat_revert_toad_hair[]; extern const Gfx mat_toad_eyes_center[]; extern const Gfx mat_toad_face_blush[]; extern const Gfx mat_toad_eyes_half_closed[]; extern const Gfx mat_toad_eyes_closed[]; extern const Gfx mat_toad_eyes_right[]; extern const Gfx mat_toad_eyes_left[]; extern const Gfx mat_toad_eyes_up[]; extern const Gfx mat_toad_eyes_down[]; extern const Gfx mat_toad_eyes_dead[]; extern const Gfx mat_toad_wing_tip[]; extern const Gfx mat_revert_toad_wing_tip[]; extern const Gfx mat_toad_wing[]; extern const Gfx mat_revert_toad_wing[]; extern const Gfx mat_toad_toad_cap_inside[]; extern const Gfx mat_toad_brown[]; extern const Gfx toad_Torso_mesh_layer_1[]; extern const Gfx toad_Torso_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Cap_DL_mesh_layer_1[]; extern const Gfx toad_Cap_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Cap_DL_mesh_layer_5[]; extern const Gfx toad_Cap_DL_mesh_layer_5_mat_override_metal_0[]; extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4[]; extern const Gfx toad_Head_Capless_Switch_Option_Head_Capless_mesh_layer_4_mat_override_metal_0[]; extern const Gfx toad_Head_DL_mesh_layer_5[]; extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_metal_0[]; extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_half_closed_1[]; extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_closed_2[]; extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_right_3[]; extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_left_4[]; extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_up_5[]; extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_down_6[]; extern const Gfx toad_Head_DL_mesh_layer_5_mat_override_eyes_dead_7[]; extern const Gfx toad_Head_DL_mesh_layer_1[]; extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_half_closed_1[]; extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_closed_2[]; extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_right_3[]; extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_left_4[]; extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_up_5[]; extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_down_6[]; extern const Gfx toad_Head_DL_mesh_layer_1_mat_override_eyes_dead_7[]; extern const Gfx toad_Left_Wing_DL_mesh_layer_4[]; extern const Gfx toad_Left_Wing_DL_mesh_layer_4_mat_override_metal_0[]; extern const Gfx toad_Right_Wing_DL_mesh_layer_4[]; extern const Gfx toad_Right_Wing_DL_mesh_layer_4_mat_override_metal_0[]; extern const Gfx toad_Left_Arm_Color_mesh_layer_1[]; extern const Gfx toad_Left_Arm_Color_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Left_Forearm_mesh_layer_1[]; extern const Gfx toad_Left_Forearm_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Left_Hand_DL_mesh_layer_1[]; extern const Gfx toad_Left_Hand_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1[]; extern const Gfx toad_Left_Hand_Open_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Arm_Color_mesh_layer_1[]; extern const Gfx toad_Right_Arm_Color_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Forearm_mesh_layer_1[]; extern const Gfx toad_Right_Forearm_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Hand_DL_mesh_layer_1[]; extern const Gfx toad_Right_Hand_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1[]; extern const Gfx toad_Right_Hand_Open_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1[]; extern const Gfx toad_Right_Hand_Peace_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1[]; extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5[]; extern const Gfx toad_Right_Hand_Switch_Option_Right_Hand_Cap_mesh_layer_5_mat_override_metal_0[]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1[]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5[]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_mat_override_metal_0[]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4[]; extern const Gfx toad_Right_Hand_Wing_Cap_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0[]; extern const Gfx toad_Left_Shoe_mesh_layer_1[]; extern const Gfx toad_Left_Shoe_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_Right_Shoe_DL_mesh_layer_1[]; extern const Gfx toad_Right_Shoe_DL_mesh_layer_1_mat_override_metal_0[]; extern const Gfx toad_material_revert_render_settings[];