#include "pc/rom_assets.h" // Wario Cap (Normal Cap, Metal, Winged, etc) // 0x0301CF08 static const Lights1 wario_cap_seg3_lights_0301CF08 = gdSPDefLights1( 0x39, 0x03, 0x00, 0x73, 0x06, 0x00, 0x28, 0x28, 0x28 ); // 0x0301CF20 static const Lights1 wario_cap_seg3_lights_0301CF20 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0301CF38 static const Lights1 wario_cap_seg3_lights_0301CF38 = gdSPDefLights1( 0x7f, 0x5e, 0x00, 0xff, 0xbd, 0x00, 0x28, 0x28, 0x28 ); static const Lights1 wario_cap_black_lights_group = gdSPDefLights1( 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x28, 0x28 ); #include "actors/mario/mario_externs.h" #include "actors/wario/wario_externs.h" #define wario_cap_texture_metal_shade mario_texture_metal_shade #define wario_cap_texture_metal_light mario_texture_metal_light #define wario_cap_texture_w_logo wario_texture_w_logo #define wario_cap_texture_wings_half_1 mario_texture_wings_half_1 #define wario_cap_texture_wings_half_2 mario_texture_wings_half_2 #define wario_cap_texture_metal_wings_half_1 mario_texture_metal_wings_half_1 #define wario_cap_texture_metal_wings_half_2 mario_texture_metal_wings_half_2 #define wario_cap_texture_cap_inside mario_texture_cap_inside // 0x03022750 ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_03022750, 0x00114750, 78432, 0x0001bf50, 112); // 0x030227C0 ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_030227C0, 0x00114750, 78432, 0x0001bfc0, 256); // 0x030228C0 ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_030228C0, 0x00114750, 78432, 0x0001c0c0, 240); // 0x030229B0 ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_030229B0, 0x00114750, 78432, 0x0001c1b0, 240); // 0x03022AA0 ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_03022AA0, 0x00114750, 78432, 0x0001c2a0, 144); // 0x03022B30 - 0x03022B68 const Gfx wario_cap_seg3_dl_03022B30[] = { gsSPVertex(wario_cap_seg3_vertex_03022750, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 3, 5, 4, 0x0, 2, 3, 0, 0x0), gsSP1Triangle( 5, 6, 4, 0x0), gsSPEndDisplayList(), }; // 0x03022B68 - 0x03022CC8 const Gfx wario_cap_seg3_dl_03022B68[] = { gsSPVertex(wario_cap_seg3_vertex_030227C0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 3, 1, 0, 0x0, 3, 5, 6, 0x0), gsSP2Triangles( 3, 0, 5, 0x0, 5, 7, 8, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 6, 9, 10, 0x0, 8, 9, 6, 0x0), gsSP2Triangles(11, 8, 7, 0x0, 8, 12, 9, 0x0), gsSP2Triangles(12, 8, 11, 0x0, 13, 14, 15, 0x0), gsSPVertex(wario_cap_seg3_vertex_030228C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 4, 2, 1, 0x0, 5, 1, 0, 0x0), gsSP2Triangles( 1, 6, 3, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 9, 7, 6, 0x0, 10, 4, 3, 0x0), gsSP2Triangles( 9, 11, 7, 0x0, 7, 11, 8, 0x0), gsSP2Triangles(12, 11, 9, 0x0, 13, 14, 4, 0x0), gsSPVertex(wario_cap_seg3_vertex_030229B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 5, 3, 1, 0x0, 1, 4, 2, 0x0), gsSP2Triangles( 4, 3, 6, 0x0, 0, 2, 7, 0x0), gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 10, 9, 0x0, 7, 10, 0, 0x0), gsSP2Triangles(10, 7, 11, 0x0, 0, 10, 12, 0x0), gsSP2Triangles(11, 8, 13, 0x0, 14, 12, 9, 0x0), gsSPEndDisplayList(), }; // 0x03022CC8 - 0x03022D10 const Gfx wario_cap_seg3_dl_03022CC8[] = { gsSPVertex(wario_cap_seg3_vertex_03022AA0, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0), gsSP2Triangles( 0, 7, 5, 0x0, 0, 5, 1, 0x0), gsSP1Triangle( 2, 8, 0, 0x0), gsSPEndDisplayList(), }; // 0x03022D10 - 0x03022D38 const Gfx wario_cap_seg3_dl_03022D10[] = { gsSPDisplayList(wario_cap_seg3_dl_03022B68), gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_cap_inside), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF08.a, 2), gsSPDisplayList(wario_cap_seg3_dl_03022CC8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x03022D38 static const Vtx wario_cap_seg3_vertex_03022D38[] = { {{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 131, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 138, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -137, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -130, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x03022DF8 static const Vtx wario_cap_seg3_vertex_03022DF8[] = { {{{ 268, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 199, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 138, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 207, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -206, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -137, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -267, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ -198, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x03022E78 - 0x03022EA8 const Gfx wario_cap_seg3_dl_03022E78[] = { gsSPVertex(wario_cap_seg3_vertex_03022D38, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x03022EA8 - 0x03022ED8 const Gfx wario_cap_seg3_dl_03022EA8[] = { gsSPVertex(wario_cap_seg3_vertex_03022DF8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSPEndDisplayList(), }; // 0x03022ED8 - 0x03022F20 const Gfx wario_cap_seg3_dl_03022ED8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x03022F20 - 0x03022F48 const Gfx wario_cap_seg3_dl_03022F20[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; // 0x03022F48 - 0x03022FF8 const Gfx wario_cap_seg3_dl_03022F48[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_w_logo), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2), gsSPDisplayList(wario_cap_seg3_dl_03022B30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_cap_seg3_dl_03022D10), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x03022FF8 - 0x030230B0 const Gfx wario_cap_seg3_dl_03022FF8[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT), gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPTexture(4032, 1984, 0, 0, 1), gsSPLight(&wario_cap_black_lights_group.l, 1), gsSPCopyLightEXT(2, 17), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), gsDPSetTileSize(0, 0, 0, 252, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 128), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), gsDPSetTileSize(1, 0, 0, 252, 124), gsSPDisplayList(wario_cap_seg3_dl_03022B30), gsSPDisplayList(wario_cap_seg3_dl_03022B68), gsSPDisplayList(wario_cap_seg3_dl_03022CC8), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x030230B0 - 0x03023108 const Gfx wario_cap_seg3_dl_030230B0[] = { gsSPDisplayList(wario_cap_seg3_dl_03022ED8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_cap_seg3_dl_03022EA8), gsSPDisplayList(wario_cap_seg3_dl_03022F20), gsSPEndDisplayList(), }; // 0x03023108 - 0x03023160 const Gfx wario_cap_seg3_dl_03023108[] = { gsSPDisplayList(wario_cap_seg3_dl_03022ED8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_metal_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_metal_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_cap_seg3_dl_03022EA8), gsSPDisplayList(wario_cap_seg3_dl_03022F20), gsSPEndDisplayList(), }; // 0x03023160 - 0x03023298 const Gfx wario_cap_seg3_dl_03023160[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_w_logo), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2), gsSPDisplayList(wario_cap_seg3_dl_03022B30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(wario_cap_seg3_dl_03022D10), gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_cap_seg3_dl_03022EA8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x03023298 - 0x030233D0 const Gfx wario_cap_seg3_dl_03023298[] = { gsDPPipeSync(), gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT), gsSPSetGeometryMode(G_TEXTURE_GEN), gsSPTexture(4032, 1984, 0, 0, 1), gsSPLight(&wario_cap_black_lights_group.l, 1), gsSPCopyLightEXT(2, 17), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 2047, 128), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), gsDPSetTileSize(0, 0, 0, 252, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_light), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 2047, 128), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0), gsDPSetTileSize(1, 0, 0, 252, 124), gsSPDisplayList(wario_cap_seg3_dl_03022B30), gsSPDisplayList(wario_cap_seg3_dl_03022B68), gsSPDisplayList(wario_cap_seg3_dl_03022CC8), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN | G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_metal_wings_half_1), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_metal_wings_half_2), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(wario_cap_seg3_dl_03022EA8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; const Gfx wario_cap_material_revert_render_settings[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT), gsSPTexture(65535, 65535, 0, 0, 0), gsDPSetEnvColor(255, 255, 255, 255), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(7, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(0, 0, 0, 124, 124), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0), gsDPLoadBlock(6, 0, 0, 1023, 256), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0), gsDPSetTileSize(1, 0, 0, 124, 124), gsSPEndDisplayList(), };