import os import re from extract_functions import * from common import * rejects = "" integer_types = ["u8", "u16", "u32", "u64", "s8", "s16", "s32", "s64", "int"] number_types = ["f32", "float"] param_override_build = {} out_filename = 'src/pc/lua/smlua_functions_autogen.c' out_filename_docs = 'docs/lua/functions%s.md' out_filename_defs = 'autogen/lua_definitions/functions.lua' in_files = [ "src/audio/external.h", "src/engine/math_util.h", "src/engine/surface_collision.h", "src/engine/surface_load.h", "src/game/camera.h", "src/game/characters.h", "src/game/mario_actions_airborne.c", "src/game/mario_actions_automatic.c", "src/game/mario_actions_cutscene.c", "src/game/mario_actions_moving.c", "src/game/mario_actions_object.c", "src/game/mario_actions_stationary.c", "src/game/mario_actions_submerged.c", "src/game/mario_step.h", "src/game/mario.h", "src/game/rumble_init.c", "src/pc/djui/djui_popup.h", "src/pc/network/network_utils.h", "src/pc/djui/djui_chat_message.h", "src/game/interaction.h", "src/game/level_info.h", "src/game/save_file.h", "src/game/sound_init.h", "src/pc/djui/djui_hud_utils.h", "src/pc/network/network_player.h", "src/pc/network/lag_compensation.h", "include/behavior_table.h", "src/pc/lua/utils/smlua_obj_utils.h", "src/pc/lua/utils/smlua_misc_utils.h", "src/pc/lua/utils/smlua_collision_utils.h", "src/pc/lua/utils/smlua_math_utils.h", "src/pc/lua/utils/smlua_model_utils.h", "src/pc/lua/utils/smlua_text_utils.h", "src/pc/lua/utils/smlua_audio_utils.h", "src/pc/lua/utils/smlua_level_utils.h", "src/game/object_helpers.c", "src/game/obj_behaviors.c", "src/game/obj_behaviors_2.c", "src/game/spawn_sound.c", "src/game/object_list_processor.h", "src/game/behavior_actions.h", "src/game/mario_misc.h", "src/pc/mods/mod_storage.h", "src/pc/utils/misc.h", "src/game/level_update.h", "src/game/area.h", "src/engine/level_script.h" ] override_allowed_functions = { "src/audio/external.h": [ " play_", "fade", "current_background", "stop_", "sound_banks" ], "src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ], "src/pc/djui/djui_popup.h" : [ "create" ], "src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_reload", "save_file_erase_current_backup_save", "save_file_set_star_flags" ], "src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ], "src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ], "src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ], "src/pc/utils/misc.h": [ "update_all_mario_stars" ], "src/game/level_update.h": [ "level_trigger_warp" ], "src/game/area.h": [ "area_get_warp_node" ], "src/engine/level_script.h": [ "area_create_warp_node" ] } override_disallowed_functions = { "src/audio/external.h": [ " func_" ], "src/engine/math_util.h": [ "atan2s", "atan2f", "vec3s_sub" ], "src/engine/surface_collision.h": [ " debug_", "f32_find_wall_collision" ], "src/game/mario_actions_airborne.c": [ "^[us]32 act_.*" ], "src/game/mario_actions_automatic.c": [ "^[us]32 act_.*" ], "src/game/mario_actions_cutscene.c": [ "^[us]32 act_.*", " geo_", "spawn_obj" ], "src/game/mario_actions_moving.c": [ "^[us]32 act_.*" ], "src/game/mario_actions_object.c": [ "^[us]32 act_.*" ], "src/game/mario_actions_stationary.c": [ "^[us]32 act_.*" ], "src/game/mario_actions_submerged.c": [ "^[us]32 act_.*" ], "src/game/mario_step.h": [ " stub_mario_step", "transfer_bully_speed"], "src/game/mario.h": [ " init_mario" ], "src/pc/djui/djui_chat_message.h": [ "create_from" ], "src/game/interaction.h": [ "process_interactions", "_handle_" ], "src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ], "src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ], "src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update", "construct_player_popup" ], "src/game/object_helpers.c": [ "spawn_obj", "^bhv_", "abs[fi]", "^bit_shift", "_debug$", "^stub_", "_set_model" ], "src/game/obj_behaviors.c": [ "debug_" ], "src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ], "src/game/spawn_sound.c": [ "spawner" ], "src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ], "src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline" ], "src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ], "src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"], "src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture", "djui_hud_render_texture_raw", "djui_hud_render_texture_tile", "djui_hud_render_texture_tile_raw" ], "src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ], "src/pc/network/lag_compensation.h": [ "lag_compensation_clear", "lag_compensation_store" ], } lua_function_params = { "src/pc/lua/utils/smlua_obj_utils.h::spawn_object_sync::objSetupFunction": [ "struct Object*" ] } ########################################################### template = """/* THIS FILE IS AUTOGENERATED */ /* SHOULD NOT BE MANUALLY CHANGED */ #include "smlua.h" $[INCLUDES] $[FUNCTIONS] void smlua_bind_functions_autogen(void) { lua_State* L = gLuaState; $[BINDS] } """ ########################################################### param_vec3f_before_call = """ f32* $[IDENTIFIER] = smlua_get_vec3f_from_buffer(); $[IDENTIFIER][0] = smlua_get_number_field($[INDEX], "x"); $[IDENTIFIER][1] = smlua_get_number_field($[INDEX], "y"); $[IDENTIFIER][2] = smlua_get_number_field($[INDEX], "z"); """ param_vec3f_after_call = """ smlua_push_number_field($[INDEX], "x", $[IDENTIFIER][0]); smlua_push_number_field($[INDEX], "y", $[IDENTIFIER][1]); smlua_push_number_field($[INDEX], "z", $[IDENTIFIER][2]); """ param_override_build['Vec3f'] = { 'before': param_vec3f_before_call, 'after': param_vec3f_after_call } param_vec3s_before_call = """ s16* $[IDENTIFIER] = smlua_get_vec3s_from_buffer(); $[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "x"); $[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "y"); $[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "z"); """ param_vec3s_after_call = """ smlua_push_integer_field($[INDEX], "x", $[IDENTIFIER][0]); smlua_push_integer_field($[INDEX], "y", $[IDENTIFIER][1]); smlua_push_integer_field($[INDEX], "z", $[IDENTIFIER][2]); """ param_override_build['Vec3s'] = { 'before': param_vec3s_before_call, 'after': param_vec3s_after_call } param_vec4f_before_call = """ f32* $[IDENTIFIER] = smlua_get_vec4f_from_buffer(); $[IDENTIFIER][0] = smlua_get_number_field($[INDEX], "x"); $[IDENTIFIER][1] = smlua_get_number_field($[INDEX], "y"); $[IDENTIFIER][2] = smlua_get_number_field($[INDEX], "z"); $[IDENTIFIER][3] = smlua_get_number_field($[INDEX], "w"); """ param_vec4f_after_call = """ smlua_push_number_field($[INDEX], "x", $[IDENTIFIER][0]); smlua_push_number_field($[INDEX], "y", $[IDENTIFIER][1]); smlua_push_number_field($[INDEX], "z", $[IDENTIFIER][2]); smlua_push_number_field($[INDEX], "w", $[IDENTIFIER][3]); """ param_override_build['Vec4f'] = { 'before': param_vec4f_before_call, 'after': param_vec4f_after_call } param_vec4s_before_call = """ s16* $[IDENTIFIER] = smlua_get_vec4s_from_buffer(); $[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "x"); $[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "y"); $[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "z"); $[IDENTIFIER][3] = smlua_get_integer_field($[INDEX], "w"); """ param_vec4s_after_call = """ smlua_push_integer_field($[INDEX], "x", $[IDENTIFIER][0]); smlua_push_integer_field($[INDEX], "y", $[IDENTIFIER][1]); smlua_push_integer_field($[INDEX], "z", $[IDENTIFIER][2]); smlua_push_integer_field($[INDEX], "w", $[IDENTIFIER][3]); """ param_override_build['Vec4s'] = { 'before': param_vec4s_before_call, 'after': param_vec4s_after_call } param_mat4_before_call = """ Mat4 $[IDENTIFIER]; $[IDENTIFIER][0][0] = smlua_get_number_field($[INDEX], "a"); $[IDENTIFIER][0][1] = smlua_get_number_field($[INDEX], "b"); $[IDENTIFIER][0][2] = smlua_get_number_field($[INDEX], "c"); $[IDENTIFIER][0][3] = smlua_get_number_field($[INDEX], "d"); $[IDENTIFIER][1][0] = smlua_get_number_field($[INDEX], "e"); $[IDENTIFIER][1][1] = smlua_get_number_field($[INDEX], "f"); $[IDENTIFIER][1][2] = smlua_get_number_field($[INDEX], "g"); $[IDENTIFIER][1][3] = smlua_get_number_field($[INDEX], "h"); $[IDENTIFIER][2][0] = smlua_get_number_field($[INDEX], "i"); $[IDENTIFIER][2][1] = smlua_get_number_field($[INDEX], "j"); $[IDENTIFIER][2][2] = smlua_get_number_field($[INDEX], "k"); $[IDENTIFIER][2][3] = smlua_get_number_field($[INDEX], "l"); $[IDENTIFIER][3][0] = smlua_get_number_field($[INDEX], "m"); $[IDENTIFIER][3][1] = smlua_get_number_field($[INDEX], "n"); $[IDENTIFIER][3][2] = smlua_get_number_field($[INDEX], "o"); $[IDENTIFIER][3][3] = smlua_get_number_field($[INDEX], "p"); """ param_mat4_after_call = """ smlua_push_number_field($[INDEX], "a", $[IDENTIFIER][0][0]); smlua_push_number_field($[INDEX], "b", $[IDENTIFIER][0][1]); smlua_push_number_field($[INDEX], "c", $[IDENTIFIER][0][2]); smlua_push_number_field($[INDEX], "d", $[IDENTIFIER][0][3]); smlua_push_number_field($[INDEX], "e", $[IDENTIFIER][1][0]); smlua_push_number_field($[INDEX], "f", $[IDENTIFIER][1][1]); smlua_push_number_field($[INDEX], "g", $[IDENTIFIER][1][2]); smlua_push_number_field($[INDEX], "h", $[IDENTIFIER][1][3]); smlua_push_number_field($[INDEX], "i", $[IDENTIFIER][2][0]); smlua_push_number_field($[INDEX], "j", $[IDENTIFIER][2][1]); smlua_push_number_field($[INDEX], "k", $[IDENTIFIER][2][2]); smlua_push_number_field($[INDEX], "l", $[IDENTIFIER][2][3]); smlua_push_number_field($[INDEX], "m", $[IDENTIFIER][3][0]); smlua_push_number_field($[INDEX], "n", $[IDENTIFIER][3][1]); smlua_push_number_field($[INDEX], "o", $[IDENTIFIER][3][2]); smlua_push_number_field($[INDEX], "p", $[IDENTIFIER][3][3]); """ param_override_build['Mat4'] = { 'before': param_mat4_before_call, 'after': param_mat4_after_call } param_color_before_call = """ u8* $[IDENTIFIER] = smlua_get_color_from_buffer(); $[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "r"); $[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "g"); $[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "b"); """ param_color_after_call = """ smlua_push_integer_field($[INDEX], "r", $[IDENTIFIER][0]); smlua_push_integer_field($[INDEX], "g", $[IDENTIFIER][1]); smlua_push_integer_field($[INDEX], "b", $[IDENTIFIER][2]); """ param_override_build['Color'] = { 'before': param_color_before_call, 'after': param_color_after_call } ############################################################################ manual_index_documentation = """ - manually written functions - [define_custom_obj_fields](#define_custom_obj_fields) - [network_init_object](#network_init_object) - [network_send_object](#network_send_object) - [network_send_to](#network_send_to) - [network_send](#network_send) - [djui_hud_render_texture](#djui_hud_render_texture) - [get_texture_info](#get_texture_info) - [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
""" manual_documentation = """ --- # manually written functions
## [define_custom_obj_fields](#define_custom_obj_fields) Defines a custom set of overlapping object fields. The `fieldTable` table's keys must start with the letter `o` and the values must be either `u32`, `s32`, or `f32`. ### Lua Example `define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })` ### Parameters | Field | Type | | ----- | ---- | | fieldTable | `Lua Table` | ### C Prototype `N/A` [:arrow_up_small:](#) ## [network_init_object](#network_init_object) Enables synchronization on an object. - Setting `standardSync` to `true` will automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized. - Setting `standardSync` to `false` will not automatically synchronize the object, or add commonly used object fields. The mod must manually call `network_send_object()` when fields have changed. The `fieldTable` parameter can be `nil`, or a list of object fields. ### Lua Example `network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })` ### Parameters | Field | Type | | ----- | ---- | | object | [Object](structs.md#Object) | | standardSync | `bool` | | fieldTable | `Lua Table` | ### C Prototype `N/A` [:arrow_up_small:](#)
## [network_send_object](#network_send_object) Sends a packet that synchronizes an object. This does not need to be called when `standardSync` is enabled. The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync. ### Lua Example `network_send_object(obj, false)` ### Parameters | Field | Type | | ----- | ---- | | object | [Object](structs.md#Object) | | reliable | `bool` | ### C Prototype `N/A` [:arrow_up_small:](#)
## [network_send_to](#network_send_to) Sends a packet to a particular player (using their local index) containing whatever data you want. `dataTable` can only contain strings, integers, numbers, booleans, and nil The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync. ### Lua Example `network_send_to(localPlayerIndex, reliable, { data1 = 'hello', data2 = 10})` ### Parameters | Field | Type | | ----- | ---- | | localPlayerIndex | `integer` | | reliable | `bool` | | dataTable | `table` | ### C Prototype `N/A` [:arrow_up_small:](#)
## [network_send](#network_send) Sends a packet to all players containing whatever data you want. `dataTable` can only contain strings, integers, numbers, booleans, and nil The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync. ### Lua Example `network_send(reliable, { data1 = 'hello', data2 = 10})` ### Parameters | Field | Type | | ----- | ---- | | reliable | `bool` | | dataTable | `table` | ### C Prototype `N/A` [:arrow_up_small:](#)
## [djui_hud_render_texture](#djui_hud_render_texture) Renders a texture to the screen. ### Lua Example `djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)` ### Parameters | Field | Type | | ----- | ---- | | texInfo | [TextureInfo](structs.md#TextureInfo) | | x | `number` | | y | `number` | | scaleW | `number` | | scaleH | `number` | ### Returns - None ### C Prototype `void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);` [:arrow_up_small:](#)
## [get_texture_info](#get_texture_info) Retrieves a texture by name. ### Lua Example `get_texture_info(textureName)` ### Parameters | Field | Type | | ----- | ---- | | textureName | `string` | ### Returns - [TextureInfo](structs.md#TextureInfo) ### C Prototype `N/A` [:arrow_up_small:](#)
## [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated) ### Lua Example `djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)` ### Parameters | Field | Type | | ----- | ---- | | texInfo | [TextureInfo](structs.md#TextureInfo) | | prevX | `number` | | prevY | `number` | | prevScaleW | `number` | | prevScaleH | `number` | | x | `number` | | y | `number` | | scaleW | `number` | | scaleH | `number` | ### Returns - None ### C Prototype `void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);` [:arrow_up_small:](#)
""" ############################################################################ total_functions = 0 header_h = "" def reject_line(line): if len(line) == 0: return True if '(' not in line: return True if ')' not in line: return True if ';' not in line: return True def normalize_type(t): t = t.strip() if ' ' in t: parts = t.split(' ', 1) t = parts[0] + ' ' + parts[1].replace(' ', '') return t def alter_type(t): if t.startswith('enum '): return 'int' return t ############################################################################ def build_param(param, i): ptype = alter_type(param['type']) pid = param['identifier'] if ptype in param_override_build: return param_override_build[ptype]['before'].replace('$[IDENTIFIER]', str(pid)).replace('$[INDEX]', str(i)) elif ptype == 'bool': return ' %s %s = smlua_to_boolean(L, %d);\n' % (ptype, pid, i) elif ptype in integer_types: return ' %s %s = smlua_to_integer(L, %d);\n' % (ptype, pid, i) elif ptype in number_types: return ' %s %s = smlua_to_number(L, %d);\n' % (ptype, pid, i) elif ptype == 'const char*': return ' %s %s = smlua_to_string(L, %d);\n' % (ptype, pid, i) elif ptype == 'LuaFunction': return ' %s %s = smlua_to_lua_function(L, %d);\n' % (ptype, pid, i) elif translate_type_to_lot(ptype) == 'LOT_POINTER': lvt = translate_type_to_lvt(ptype) return ' %s %s = (%s)smlua_to_cpointer(L, %d, %s);\n' % (ptype, pid, ptype, i, lvt) else: lot = translate_type_to_lot(ptype) s = ' %s %s = (%s)smlua_to_cobject(L, %d, %s);' % (ptype, pid, ptype, i, lot) if '???' in lot: s = '//' + s + ' <--- UNIMPLEMENTED' else: s = ' ' + s return s + '\n' def build_param_after(param, i): ptype = param['type'] pid = param['identifier'] if ptype in param_override_build: return param_override_build[ptype]['after'].replace('$[IDENTIFIER]', str(pid)).replace('$[INDEX]', str(i)) else: return '' def build_call(function): ftype = alter_type(function['type']) fid = function['identifier'] ccall = '%s(%s)' % (fid, ', '.join([x['identifier'] for x in function['params']])) if ftype == 'void': return ' %s;\n' % ccall # We can't possibly know the type of a void pointer, # So we just don't return anything from it elif ftype == 'void *': return ' %s;\n' % ccall flot = translate_type_to_lot(ftype) lfunc = 'UNIMPLEMENTED -->' if ftype in integer_types: lfunc = 'lua_pushinteger' elif ftype in number_types: lfunc = 'lua_pushnumber' elif ftype == 'bool': lfunc = 'lua_pushboolean' elif ftype == 'char*': lfunc = 'lua_pushstring' elif ftype == 'const char*': lfunc = 'lua_pushstring' elif translate_type_to_lot(ftype) == 'LOT_POINTER': lvt = translate_type_to_lvt(ftype) return ' smlua_push_pointer(L, %s, (void*)%s);\n' % (lvt, ccall) elif '???' not in flot and flot != 'LOT_NONE': return ' smlua_push_object(L, %s, %s);\n' % (flot, ccall) return ' %s(L, %s);\n' % (lfunc, ccall) def build_function(function, do_extern): s = '' fid = function['identifier'] if len(function['params']) <= 0: s = 'int smlua_func_%s(UNUSED lua_State* L) {\n' % function['identifier'] else: s = 'int smlua_func_%s(lua_State* L) {\n' % function['identifier'] s += """ if (L == NULL) { return 0; }\n int top = lua_gettop(L); if (top != %d) { LOG_LUA_LINE("Improper param count for '%%s': Expected %%u, Received %%u", "%s", %d, top); return 0; }\n\n""" % (len(function['params']), function['identifier'], len(function['params'])) i = 1 for param in function['params']: s += build_param(param, i) s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %%u for function \'%%s\'", %d, "%s"); return 0; }\n' % (i, fid) i += 1 s += '\n' if do_extern: s += ' extern %s\n' % function['line'] s += build_call(function) i = 1 for param in function['params']: s += build_param_after(param, i) i += 1 s += '\n' s += ' return 1;\n}\n' function['implemented'] = 'UNIMPLEMENTED' not in s if 'UNIMPLEMENTED' in s: s = "/*\n" + s + "*/\n" else: global total_functions total_functions += 1 return s + "\n" def build_functions(processed_files): s = '' for processed_file in processed_files: s += gen_comment_header(processed_file['filename']) for function in processed_file['functions']: s += build_function(function, processed_file['extern']) return s def build_bind(function): s = 'smlua_bind_function(L, "%s", smlua_func_%s);' % (function['identifier'], function['identifier']) if function['implemented']: s = ' ' + s else: s = ' //' + s + ' <--- UNIMPLEMENTED' return s + "\n" def build_binds(processed_files): s = '' for processed_file in processed_files: s += "\n // " + processed_file['filename'] + "\n" for function in processed_file['functions']: s += build_bind(function) return s def build_includes(): s = '' for f in in_files: if not f.endswith('.h'): continue s += '#include "%s"\n' % f return s ############################################################################ def process_function(fname, line): if fname in override_allowed_functions: found_match = False for pattern in override_allowed_functions[fname]: if re.search(pattern, line) != None: found_match = True break if not found_match: return None if fname in override_disallowed_functions: for pattern in override_disallowed_functions[fname]: if re.search(pattern, line) != None: return None function = {} line = line.strip() function['line'] = line line = line.replace('UNUSED', '') match = re.search('[a-zA-Z0-9_]+\(', line) function['type'] = normalize_type(line[0:match.span()[0]]) function['identifier'] = match.group()[0:-1] function['params'] = [] params_str = line.split('(', 1)[1].rsplit(')', 1)[0].strip() if len(params_str) == 0 or params_str == 'void': pass else: param_index = 0 for param_str in params_str.split(','): param = {} param_str = param_str.strip() if param_str.endswith('*') or ' ' not in param_str: param['type'] = normalize_type(param_str) param['identifier'] = 'arg%d' % param_index else: match = re.search('[a-zA-Z0-9_\[\]]+$', param_str) if match == None: return None param['type'] = normalize_type(param_str[0:match.span()[0]]) param['identifier'] = match.group() # override Vec3s/f if param['identifier'] == 'pos': if param['type'].replace(' ', '') == 'f32*': param['type'] = 'Vec3f' if param['type'].replace(' ', '') == 's16*': param['type'] = 'Vec3s' # remember lua function params lf_key = fname + '::' + function['identifier'] + '::' + param['identifier'] if param['type'] == 'LuaFunction' and lf_key in lua_function_params: param['lua_function_params'] = lua_function_params[lf_key] function['params'].append(param) param_index += 1 return function def process_functions(fname, file_str): functions = [] for line in file_str.splitlines(): if reject_line(line): global rejects rejects += line + '\n' continue fn = process_function(fname, line) if fn == None: continue functions.append(fn) functions = sorted(functions, key=lambda d: d['identifier']) return functions def process_file(fname): processed_file = {} processed_file['filename'] = fname.replace('\\', '/').split('/')[-1] processed_file['extern'] = fname.endswith('.c') extracted_str = extract_functions(fname) processed_file['functions'] = process_functions(fname, extracted_str) return processed_file def process_files(): processed_files = [] files = sorted(in_files, key=lambda d: d.split('/')[-1]) for f in files: processed_files.append(process_file(f)) return processed_files ############################################################################ def doc_page_link(page_num): if page_num == 1: return 'functions.md' else: return 'functions-%d.md' % page_num def doc_function_index(processed_files): s = '# Supported Functions\n' s += manual_index_documentation count = 0 for processed_file in processed_files: page_num = processed_file['page_num'] s += '- %s\n' % processed_file['filename'] for function in processed_file['functions']: if not function['implemented']: continue s += ' - [%s](%s#%s)\n' % (function['identifier'], doc_page_link(page_num), function['identifier']) s += '\n
\n\n' return s def doc_lua_func_param(param): s = 'LuaFunction(' lfp = param['lua_function_params'] first_lfp = True for lfp_type in lfp: if not first_lfp: lfp_type += ', ' first_lfp = False lfp_type, lfp_link = translate_type_to_lua(lfp_type) if lfp_link: s += '[%s](%s)' % (lfp_type, lfp_link) else: s += lfp_type s += ')' return s def doc_function(function): if not function['implemented']: return '' fid = function['identifier'] s = '\n## [%s](#%s)\n' % (fid, fid) rtype, rlink = translate_type_to_lua(function['type']) param_str = ', '.join([x['identifier'] for x in function['params']]) s += "\n### Lua Example\n" if rtype != None: s += "`local %sValue = %s(%s)`\n" % (rtype.replace('`', '').split(' ')[0], fid, param_str) else: s += "`%s(%s)`\n" % (fid, param_str) s += '\n### Parameters\n' if len(function['params']) > 0: s += '| Field | Type |\n' s += '| ----- | ---- |\n' for param in function['params']: pid = param['identifier'] ptype = param['type'] ptype, plink = translate_type_to_lua(ptype) # build lua function params if param['type'] == 'LuaFunction' and 'lua_function_params' in param: ptype = doc_lua_func_param(param) if plink: s += '| %s | [%s](%s) |\n' % (pid, ptype, plink) continue s += '| %s | %s |\n' % (pid, ptype) else: s += '- None\n' s += '\n### Returns\n' if rtype != None: if rlink: s += '[%s](%s)\n' % (rtype, rlink) else: s += '- %s\n' % rtype else: s += '- None\n' s += '\n### C Prototype\n' s += '`%s`\n' % function['line'].strip() s += '\n[:arrow_up_small:](#)\n\n
\n' return s def doc_functions(functions): s = '' for function in functions: s += doc_function(function) return s def doc_files(processed_files): pages = {} page_num = 1 page_len_limit = 150000 extra_space = 25000 s = '## [:rewind: Lua Reference](lua.md)\n\n' s += '---\n\n$[FUNCTION_NAV_HERE]\n\n---\n\n' s += '$[FUNCTION_INDEX_HERE]' s += manual_documentation for processed_file in processed_files: s_file = '\n---' s_file += '\n# functions from %s\n\n
\n\n' % processed_file['filename'] s_file += doc_functions(processed_file['functions']) if len(s) + len(s_file) + extra_space > page_len_limit: s += '---\n\n$[FUNCTION_NAV_HERE]\n\n' pages[page_num] = s s = '## [:rewind: Lua Functions](functions.md)\n\n' s += '---\n\n$[FUNCTION_NAV_HERE]\n\n' page_num += 1 extra_space = 0 s += s_file processed_file['page_num'] = page_num s += '\n---\n\n$[FUNCTION_NAV_HERE]\n\n' pages[page_num] = s for pnum in pages: buffer = pages[pnum] page_name = '' if pnum == 1: buffer = buffer.replace('$[FUNCTION_INDEX_HERE]', doc_function_index(processed_files)) page_name = '' else: page_name = '-%d' % pnum # build up nav function_nav = '' if (pnum - 1) in pages: function_nav += '[< prev](%s) | ' % doc_page_link(pnum - 1) for pnum_nav in pages: if pnum_nav == pnum: function_nav += '%d' % pnum_nav else: function_nav += '[%d](%s)' % (pnum_nav, doc_page_link(pnum_nav)) if (pnum_nav + 1) in pages: function_nav += ' | ' if (pnum + 1) in pages: function_nav += ' | [next >](%s)' % doc_page_link(pnum + 1) buffer = buffer.replace('$[FUNCTION_NAV_HERE', function_nav) with open(get_path(out_filename_docs % page_name), 'w', newline='\n') as out: out.write(buffer) ############################################################################ def_pointers = [] def def_function(function): s = '' if not function['implemented']: return '' fid = function['identifier'] rtype, rlink = translate_type_to_lua(function['type']) param_str = ', '.join([x['identifier'] for x in function['params']]) if rtype == None: rtype = 'nil' for param in function['params']: pid = param['identifier'] ptype = param['type'] ptype, plink = translate_type_to_lua(ptype) ptype = translate_to_def(ptype) if ptype.startswith('Pointer_') and ptype not in def_pointers: def_pointers.append(ptype) s += '--- @param %s %s\n' % (pid, ptype) rtype = translate_to_def(rtype) if rtype.startswith('Pointer_') and rtype not in def_pointers: def_pointers.append(rtype) s += '--- @return %s\n' % rtype s += "function %s(%s)\n -- ...\nend\n\n" % (fid, param_str) return s def def_files(processed_files): s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n' for processed_file in processed_files: for function in processed_file['functions']: s += def_function(function) for def_pointer in def_pointers: s += '--- @class %s\n' % def_pointer with open(get_path(out_filename_defs), 'w', newline='\n') as out: out.write(s) ############################################################################ def main(): processed_files = process_files() built_functions = build_functions(processed_files) built_binds = build_binds(processed_files) built_includes = build_includes() filename = get_path(out_filename) gen = template \ .replace("$[FUNCTIONS]", built_functions) \ .replace("$[BINDS]", built_binds) \ .replace("$[INCLUDES]", built_includes) with open(filename, 'w', newline='\n') as out: out.write(gen) print('REJECTS:\n%s' % rejects) doc_files(processed_files) def_files(processed_files) global total_functions print('Total functions: ' + str(total_functions)) if __name__ == '__main__': main()