#include "pc/rom_assets.h" // 0x05015750 ROM_ASSET_LOAD_ANIM(spiny_egg_seg5_animvalue_05015750, 0x00108a40, 48390, 0x00000000, 4); // 0x05015754 ROM_ASSET_LOAD_ANIM(spiny_egg_seg5_animindex_05015754, 0x00180bb0, 29674, 0x00015754, 120); // 0x050157CC static const struct Animation spiny_egg_seg5_anim_050157CC = { 0, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(spiny_egg_seg5_animindex_05015754), spiny_egg_seg5_animvalue_05015750, spiny_egg_seg5_animindex_05015754, 0, ANIM_FIELD_LENGTH(spiny_egg_seg5_animvalue_05015750), ANIM_FIELD_LENGTH(spiny_egg_seg5_animindex_05015754), };