#include "pc/rom_assets.h" // 0x06005638 ROM_ASSET_LOAD_ANIM(lakitu_seg6_animvalue_06005638, 0x001d8310, 51422, 0x00005638, 524); // 0x06005844 ROM_ASSET_LOAD_ANIM(lakitu_seg6_animindex_06005844, 0x001d8310, 51422, 0x00005844, 156); // 0x060058E0 static const struct Animation lakitu_seg6_anim_060058E0 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(lakitu_seg6_animindex_06005844), lakitu_seg6_animvalue_06005638, lakitu_seg6_animindex_06005844, 0, ANIM_FIELD_LENGTH(lakitu_seg6_animvalue_06005638), ANIM_FIELD_LENGTH(lakitu_seg6_animindex_06005844), };