#include "pc/rom_assets.h" // 0x0700F680 - 0x0700F6C0 ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700F680, 0x00496090, 31162, 0x0000f680, 64); // 0x0700F6C0 - 0x0700F758 const Gfx wf_seg7_dl_0700F6C0[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPLoadTextureBlock(wf_seg7_texture_07002800, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD), gsSPVertex(wf_seg7_vertex_0700F680, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };