#include "pc/rom_assets.h" // 0x0700DFE8 - 0x0700E000 static const Lights1 ttm_seg7_lights_0700DFE8 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700E000 - 0x0700E100 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E000, 0x004d1910, 104662, 0x0000e000, 256); // 0x0700E100 - 0x0700E200 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E100, 0x004d1910, 104662, 0x0000e100, 256); // 0x0700E200 - 0x0700E240 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700E200, 0x004d1910, 104662, 0x0000e200, 64); // 0x0700E240 - 0x0700E308 static const Gfx ttm_seg7_dl_0700E240[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700DFE8.l, 1), gsSPLight(&ttm_seg7_lights_0700DFE8.a, 2), gsSPVertex(ttm_seg7_vertex_0700E000, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0700E100, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 12, 0x0), gsSP2Triangles(11, 13, 12, 0x0, 3, 15, 4, 0x0), gsSPVertex(ttm_seg7_vertex_0700E200, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700E308 - 0x0700E378 const Gfx ttm_seg7_dl_0700E308[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700E240), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };