#include "pc/rom_assets.h" // 0x0700CD88 - 0x0700CDA0 static const Lights1 ttm_seg7_lights_0700CD88 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700CDA0 - 0x0700CDB8 static const Lights1 ttm_seg7_lights_0700CDA0 = gdSPDefLights1( 0x4c, 0x4c, 0x4c, 0x99, 0x99, 0x99, 0x28, 0x28, 0x28 ); // 0x0700CDB8 - 0x0700CDD0 static const Lights1 ttm_seg7_lights_0700CDB8 = gdSPDefLights1( 0x5d, 0x5d, 0x5d, 0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28 ); // 0x0700CDD0 - 0x0700CEC0 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700CDD0, 0x004d1910, 104662, 0x0000cdd0, 240); // 0x0700CEC0 - 0x0700CF00 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700CEC0, 0x004d1910, 104662, 0x0000cec0, 64); // 0x0700CF00 - 0x0700D000 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700CF00, 0x004d1910, 104662, 0x0000cf00, 256); // 0x0700D000 - 0x0700D030 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D000, 0x004d1910, 104662, 0x0000d000, 48); // 0x0700D030 - 0x0700D090 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700D030, 0x004d1910, 104662, 0x0000d030, 96); // 0x0700D090 - 0x0700D180 static const Gfx ttm_seg7_dl_0700D090[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700CD88.l, 1), gsSPLight(&ttm_seg7_lights_0700CD88.a, 2), gsSPVertex(ttm_seg7_vertex_0700CDD0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 9, 10, 7, 0x0, 11, 12, 13, 0x0), gsSP1Triangle( 0, 2, 14, 0x0), gsSPLight(&ttm_seg7_lights_0700CDA0.l, 1), gsSPLight(&ttm_seg7_lights_0700CDA0.a, 2), gsSPVertex(ttm_seg7_vertex_0700CEC0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSPLight(&ttm_seg7_lights_0700CDB8.l, 1), gsSPLight(&ttm_seg7_lights_0700CDB8.a, 2), gsSPVertex(ttm_seg7_vertex_0700CF00, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(ttm_seg7_vertex_0700D000, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x0700D180 - 0x0700D1D8 static const Gfx ttm_seg7_dl_0700D180[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09003800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700CD88.l, 1), gsSPLight(&ttm_seg7_lights_0700CD88.a, 2), gsSPVertex(ttm_seg7_vertex_0700D030, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 2, 1, 4, 0x0, 2, 5, 0, 0x0), gsSPEndDisplayList(), }; // 0x0700D1D8 - 0x0700D250 const Gfx ttm_seg7_dl_0700D1D8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700D090), gsSPDisplayList(ttm_seg7_dl_0700D180), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };