#include "pc/rom_assets.h" // 0x0700EFD8 - 0x0700F0C8 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700EFD8, 0x003d0dc0, 89137, 0x0000efd8, 240); // 0x0700F0C8 - 0x0700F1A8 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700F0C8, 0x003d0dc0, 89137, 0x0000f0c8, 224); // 0x0700F1A8 - 0x0700F298 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700F1A8, 0x003d0dc0, 89137, 0x0000f1a8, 240); // 0x0700F298 - 0x0700F2F8 ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0700F298, 0x003d0dc0, 89137, 0x0000f298, 96); // 0x0700F2F8 - 0x0700F3E8 static const Gfx hmc_seg7_dl_0700F2F8[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, cave_0900C000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(hmc_seg7_vertex_0700EFD8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 14, 12, 0x0), gsSPVertex(hmc_seg7_vertex_0700F0C8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0), gsSP2Triangles( 0, 2, 10, 0x0, 11, 12, 13, 0x0), gsSPVertex(hmc_seg7_vertex_0700F1A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(hmc_seg7_vertex_0700F298, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700F3E8 - 0x0700F458 const Gfx hmc_seg7_dl_0700F3E8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_0700F2F8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };