#include "pc/rom_assets.h" // 0x07012DB0 - 0x07012DC8 static const Lights1 bits_seg7_lights_07012DB0 = gdSPDefLights1( 0x58, 0x5f, 0x7d, 0xb1, 0xbf, 0xfa, 0x28, 0x28, 0x28 ); // 0x07012DC8 - 0x07012DE0 static const Lights1 bits_seg7_lights_07012DC8 = gdSPDefLights1( 0x4c, 0x46, 0x6c, 0x98, 0x8c, 0xd8, 0x28, 0x28, 0x28 ); // 0x07012DE0 - 0x07012DF8 static const Lights1 bits_seg7_lights_07012DE0 = gdSPDefLights1( 0x59, 0x32, 0x7f, 0xb2, 0x65, 0xff, 0x28, 0x28, 0x28 ); // 0x07012DF8 - 0x07012E78 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012DF8, 0x0046c3a0, 47442, 0x00012df8, 128); // 0x07012E78 - 0x07012F58 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012E78, 0x0046c3a0, 47442, 0x00012e78, 224); // 0x07012F58 - 0x07013058 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012F58, 0x0046c3a0, 47442, 0x00012f58, 256); // 0x07013058 - 0x070130F8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07013058, 0x0046c3a0, 47442, 0x00013058, 160); // 0x070130F8 - 0x070131E8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070130F8, 0x0046c3a0, 47442, 0x000130f8, 240); // 0x070131E8 - 0x070132D8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070131E8, 0x0046c3a0, 47442, 0x000131e8, 240); // 0x070132D8 - 0x070133B8 ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070132D8, 0x0046c3a0, 47442, 0x000132d8, 224); // 0x070133B8 - 0x070135A0 static const Gfx bits_seg7_dl_070133B8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bits_seg7_lights_07012DB0.l, 1), gsSPLight(&bits_seg7_lights_07012DB0.a, 2), gsSPVertex(bits_seg7_vertex_07012DF8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 0, 3, 4, 0x0, 0, 5, 6, 0x0), gsSP2Triangles( 0, 7, 1, 0x0, 0, 4, 5, 0x0), gsSPLight(&bits_seg7_lights_07012DC8.l, 1), gsSPLight(&bits_seg7_lights_07012DC8.a, 2), gsSPVertex(bits_seg7_vertex_07012E78, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 3, 5, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0), gsSPVertex(bits_seg7_vertex_07012F58, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0), gsSPVertex(bits_seg7_vertex_07013058, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0), gsSPLight(&bits_seg7_lights_07012DE0.l, 1), gsSPLight(&bits_seg7_lights_07012DE0.a, 2), gsSPVertex(bits_seg7_vertex_070130F8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 7, 10, 11, 0x0), gsSP2Triangles( 7, 11, 12, 0x0, 7, 12, 13, 0x0), gsSP1Triangle( 7, 14, 8, 0x0), gsSPVertex(bits_seg7_vertex_070131E8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(bits_seg7_vertex_070132D8, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSPEndDisplayList(), }; // 0x070135A0 - 0x07013610 const Gfx bits_seg7_dl_070135A0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bits_seg7_dl_070133B8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };