#include "pc/rom_assets.h" // 0x07015098 - 0x07015198 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015098, 0x00371c40, 68724, 0x00015098, 256); // 0x07015198 - 0x07015298 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07015198, 0x00371c40, 68724, 0x00015198, 256); // 0x07015298 - 0x07015398 static const Gfx bbh_seg7_dl_07015298[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_07015098, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0), gsSP2Triangles( 2, 3, 4, 0x0, 4, 3, 5, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 0, 7, 1, 0x0), gsSP2Triangles( 8, 7, 0, 0x0, 7, 9, 10, 0x0), gsSP2Triangles(11, 7, 10, 0x0, 8, 9, 7, 0x0), gsSP2Triangles( 8, 12, 9, 0x0, 8, 13, 12, 0x0), gsSP2Triangles(12, 14, 9, 0x0, 12, 15, 14, 0x0), gsSPVertex(bbh_seg7_vertex_07015198, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 0, 6, 7, 0x0, 0, 7, 1, 0x0), gsSP2Triangles( 3, 7, 8, 0x0, 6, 8, 7, 0x0), gsSP2Triangles( 6, 9, 8, 0x0, 3, 8, 4, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 13, 15, 11, 0x0), gsSPEndDisplayList(), }; // 0x07015398 - 0x07015408 const Gfx bbh_seg7_dl_07015398[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_07015298), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };