#include "pc/rom_assets.h" // 0x0700BA50 - 0x0700BB50 ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700BA50, 0x00371c40, 68724, 0x0000ba50, 256); // 0x0700BB50 - 0x0700BBF8 static const Gfx bbh_seg7_dl_0700BB50[] = { gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bbh_seg7_vertex_0700BA50, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 4, 3, 0x0), gsSP2Triangles( 7, 8, 4, 0x0, 6, 5, 9, 0x0), gsSP2Triangles( 6, 9, 10, 0x0, 10, 8, 7, 0x0), gsSP2Triangles(10, 9, 8, 0x0, 0, 2, 11, 0x0), gsSP2Triangles(12, 1, 0, 0x0, 13, 14, 15, 0x0), gsSP2Triangles(12, 15, 1, 0x0, 11, 2, 14, 0x0), gsSP2Triangles(11, 14, 13, 0x0, 13, 15, 12, 0x0), gsSPEndDisplayList(), }; // 0x0700BBF8 - 0x0700BC68 const Gfx bbh_seg7_dl_0700BBF8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0700BB50), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };