#include "pc/rom_assets.h" // 0x06020098 ROM_ASSET_LOAD_ANIM(whomp_seg6_animvalue_06020098, 0x001c4230, 80474, 0x00020098, 424); // 0x06020240 ROM_ASSET_LOAD_ANIM(whomp_seg6_animindex_06020240, 0x001c4230, 80474, 0x00020240, 156); // 0x060202DC static const struct Animation whomp_seg6_anim_060202DC = { 1, 0, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(whomp_seg6_animindex_06020240), whomp_seg6_animvalue_06020098, whomp_seg6_animindex_06020240, 0, ANIM_FIELD_LENGTH(whomp_seg6_animvalue_06020098), ANIM_FIELD_LENGTH(whomp_seg6_animindex_06020240), };