#include "pc/rom_assets.h" // 0x0601AAFC ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animvalue_0601AAFC, 0x001c4230, 80474, 0x0001aafc, 912); // 0x0601AE8C ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animindex_0601AE8C, 0x001c4230, 80474, 0x0001ae8c, 168); // 0x0601AF34 static const struct Animation piranha_plant_seg6_anim_0601AF34 = { 0, 0, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(piranha_plant_seg6_animindex_0601AE8C), piranha_plant_seg6_animvalue_0601AAFC, piranha_plant_seg6_animindex_0601AE8C, 0, ANIM_FIELD_LENGTH(piranha_plant_seg6_animvalue_0601AAFC), ANIM_FIELD_LENGTH(piranha_plant_seg6_animindex_0601AE8C), };