#include "pc/rom_assets.h" // 0x0601A02C ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animvalue_0601A02C, 0x001c4230, 80474, 0x0001a02c, 2576); // 0x0601AA3C ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animindex_0601AA3C, 0x001c4230, 80474, 0x0001aa3c, 168); // 0x0601AAE4 static const struct Animation piranha_plant_seg6_anim_0601AAE4 = { 0, 0, 0, 0, 0x4B, ANIMINDEX_NUMPARTS(piranha_plant_seg6_animindex_0601AA3C), piranha_plant_seg6_animvalue_0601A02C, piranha_plant_seg6_animindex_0601AA3C, 0, ANIM_FIELD_LENGTH(piranha_plant_seg6_animvalue_0601A02C), ANIM_FIELD_LENGTH(piranha_plant_seg6_animindex_0601AA3C), };