#include "pc/rom_assets.h" // 0x0500F48C ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_0500F48C, 0x0016d870, 76997, 0x0000f574, 2288); // 0x0500FD7C ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_500FD7C, 0x0016d870, 76997, 0x0000fe64, 264); // 0x0500FE84 static const struct Animation peach_seg5_anim_0500FE84 = { 0, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(peach_seg5_animindex_500FD7C), peach_seg5_animvalue_0500F48C, peach_seg5_animindex_500FD7C, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_0500F48C), ANIM_FIELD_LENGTH(peach_seg5_animindex_500FD7C), };