#include "pc/rom_assets.h" // 0x0500EDAC ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_0500EDAC, 0x0016d870, 76997, 0x0000ee94, 1472); // 0x0500F36C ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_500F36C, 0x0016d870, 76997, 0x0000ed74, 264); // 0x0500F474 static const struct Animation peach_seg5_anim_0500F474 = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(peach_seg5_animindex_500F36C), peach_seg5_animvalue_0500EDAC, peach_seg5_animindex_500F36C, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_0500EDAC), ANIM_FIELD_LENGTH(peach_seg5_animindex_500F36C), };