#include "pc/rom_assets.h" // 0x05005294 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_05005294, 0x001521d0, 57608, 0x00005294, 360); // 0x050053FC ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_050053FC, 0x001521d0, 57608, 0x000053fc, 180); // 0x050054B0 static const struct Animation monty_mole_seg5_anim_050054B0 = { 0, 0, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_050053FC), monty_mole_seg5_animvalue_05005294, monty_mole_seg5_animindex_050053FC, 0, ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_05005294), ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_050053FC), };