#include "pc/rom_assets.h" // 0x06005D54 ROM_ASSET_LOAD_ANIM(moneybag_seg6_animvalue_06005D54, 0x001e51f0, 11160, 0x00005d54, 144); // 0x06005DE4 ROM_ASSET_LOAD_ANIM(moneybag_seg6_animindex_06005DE4, 0x001e51f0, 11160, 0x00005de4, 96); // 0x06005E44 static const struct Animation moneybag_seg6_anim_06005E44 = { 0, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(moneybag_seg6_animindex_06005DE4), moneybag_seg6_animvalue_06005D54, moneybag_seg6_animindex_06005DE4, 0, ANIM_FIELD_LENGTH(moneybag_seg6_animvalue_06005D54), ANIM_FIELD_LENGTH(moneybag_seg6_animindex_06005DE4), };