#include "pc/rom_assets.h" // 0x06014BAC ROM_ASSET_LOAD_ANIM(mips_seg6_animvalue_06014BAC, 0x001d8310, 51422, 0x00014c9c, 2456); // 0x06015544 ROM_ASSET_LOAD_ANIM(mips_seg6_animindex_06015544, 0x001d8310, 51422, 0x00015634, 216); // 0x0601561C static const struct Animation mips_seg6_anim_0601561C = { 0, 0, 0, 0, 0x6E, ANIMINDEX_NUMPARTS(mips_seg6_animindex_06015544), mips_seg6_animvalue_06014BAC, mips_seg6_animindex_06015544, 0, ANIM_FIELD_LENGTH(mips_seg6_animvalue_06014BAC), ANIM_FIELD_LENGTH(mips_seg6_animindex_06015544), };