#include "pc/rom_assets.h" // 0x05006CA0 ROM_ASSET_LOAD_ANIM(manta_seg5_animvalue_05006CA0, 0x0013b910, 41727, 0x00006ca0, 7996); // 0x05008BDC ROM_ASSET_LOAD_ANIM(manta_seg5_animindex_05008BDC, 0x0013b910, 41727, 0x00008bdc, 288); // 0x05008CFC static const struct Animation manta_seg5_anim_05008CFC = { 0, 0, 0, 0, 0xC7, ANIMINDEX_NUMPARTS(manta_seg5_animindex_05008BDC), manta_seg5_animvalue_05006CA0, manta_seg5_animindex_05008BDC, 0, ANIM_FIELD_LENGTH(manta_seg5_animvalue_05006CA0), ANIM_FIELD_LENGTH(manta_seg5_animindex_05008BDC), };