#include "pc/rom_assets.h" // 0x060110F0 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_060110F0, 0x001c4230, 80474, 0x000110f0, 412); // 0x0601128C ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0601128C, 0x001c4230, 80474, 0x0001128c, 192); // 0x0601134C static const struct Animation koopa_seg6_anim_0601134C = { 1, 0, 0, 0, 0x08, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0601128C), koopa_seg6_animvalue_060110F0, koopa_seg6_animindex_0601128C, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_060110F0), ANIM_FIELD_LENGTH(koopa_seg6_animindex_0601128C), };