#include "pc/rom_assets.h" // 0x05004EC0 ROM_ASSET_LOAD_ANIM(hoot_seg5_animvalue_05004EC0, 0x0012a7e0, 32879, 0x00004ec0, 988); // 0x0500529C ROM_ASSET_LOAD_ANIM(hoot_seg5_animindex_0500529C, 0x0012a7e0, 32879, 0x0000529c, 336); // 0x050053EC static const struct Animation hoot_seg5_anim_050053EC = { 0, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(hoot_seg5_animindex_0500529C), hoot_seg5_animvalue_05004EC0, hoot_seg5_animindex_0500529C, 0, ANIM_FIELD_LENGTH(hoot_seg5_animvalue_05004EC0), ANIM_FIELD_LENGTH(hoot_seg5_animindex_0500529C), };