#include "pc/rom_assets.h" // 0x0800BC04 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800BC04, 0x001f2200, 59076, 0x0000bc04, 736); // 0x0800BEE4 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800BEE4, 0x001f2200, 59076, 0x0000bee4, 372); // 0x0800C058 static const struct Animation chuckya_seg8_anim_0800C058 = { 0, 0, 0, 0, 0x1D, ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800BEE4), chuckya_seg8_animvalue_0800BC04, chuckya_seg8_animindex_0800BEE4, 0, ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800BC04), ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800BEE4), };