#include "pc/rom_assets.h" // 0x0800B1C0 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800B1C0, 0x001f2200, 59076, 0x0000b1c0, 372); // 0x0800B334 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800B334, 0x001f2200, 59076, 0x0000b334, 372); // 0x0800B4A8 static const struct Animation chuckya_seg8_anim_0800B4A8 = { 0, 0, 0, 0, 0x0F, ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800B334), chuckya_seg8_animvalue_0800B1C0, chuckya_seg8_animindex_0800B334, 0, ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800B1C0), ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800B334), };