#include "pc/rom_assets.h" // 0x060453E0 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_060453E0, 0x00188440, 199722, 0x00045530, 1836); // 0x06045B0C ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06045B0C, 0x00188440, 199722, 0x00045c5c, 540); // 0x06045D28 static const struct Animation bowser_seg6_anim_06045D28 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06045B0C), bowser_seg6_animvalue_060453E0, bowser_seg6_animindex_06045B0C, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_060453E0), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06045B0C), };