#include "pc/rom_assets.h" // Boo (Castle) // 0x06015658 static const Lights1 boo_castle_seg6_lights_06015658 = gdSPDefLights1( 0x97, 0x9a, 0xff, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x06015670 ROM_ASSET_LOAD_TEXTURE(boo_castle_seg6_texture_06015670, "actors/boo_castle/bbh_boo_eyes.rgba16.inc.c", 0x00166c60, 26968, 0x00009b40, 4096); // 0x06016670 ROM_ASSET_LOAD_TEXTURE(boo_castle_seg6_texture_06016670, "actors/boo_castle/bbh_boo_mouth.rgba16.inc.c", 0x00166c60, 26968, 0x0000ab40, 2048); // 0x06016E70 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06016E70, 0x00166c60, 26968, 0x0000b340, 192); // 0x06016F30 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06016F30, 0x00166c60, 26968, 0x0000b400, 192); // 0x06016FF0 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06016FF0, 0x00166c60, 26968, 0x0000b4c0, 240); // 0x060170E0 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060170E0, 0x00166c60, 26968, 0x0000b5b0, 240); // 0x060171D0 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060171D0, 0x00166c60, 26968, 0x0000b6a0, 240); // 0x060172C0 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060172C0, 0x00166c60, 26968, 0x0000b790, 240); // 0x060173B0 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060173B0, 0x00166c60, 26968, 0x0000b880, 240); // 0x060174A0 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_060174A0, 0x00166c60, 26968, 0x0000b970, 240); // 0x06017590 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017590, 0x00166c60, 26968, 0x0000ba60, 240); // 0x06017680 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017680, 0x00166c60, 26968, 0x0000bb50, 240); // 0x06017770 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017770, 0x00166c60, 26968, 0x0000bc40, 240); // 0x06017860 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017860, 0x00166c60, 26968, 0x0000bd30, 240); // 0x06017950 ROM_ASSET_LOAD_VTX(boo_castle_seg6_vertex_06017950, 0x00166c60, 26968, 0x0000be20, 192); // 0x06017A10 - 0x06017A78 const Gfx boo_castle_seg6_dl_06017A10[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, boo_castle_seg6_texture_06016670), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&boo_castle_seg6_lights_06015658.l, 1), gsSPLight(&boo_castle_seg6_lights_06015658.a, 2), gsSPVertex(boo_castle_seg6_vertex_06016E70, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x06017A78 - 0x06017AD0 const Gfx boo_castle_seg6_dl_06017A78[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, boo_castle_seg6_texture_06015670), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPVertex(boo_castle_seg6_vertex_06016F30, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x06017AD0 - 0x06017CE0 const Gfx boo_castle_seg6_dl_06017AD0[] = { gsSPVertex(boo_castle_seg6_vertex_06016FF0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_060170E0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_060171D0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_060172C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_060173B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_060174A0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_06017590, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_06017680, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_06017770, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_06017860, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(boo_castle_seg6_vertex_06017950, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x06017CE0 - 0x06017D80 const Gfx boo_castle_seg6_dl_06017CE0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsSPNumLights(NUMLIGHTS_1), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(boo_castle_seg6_dl_06017A10), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(boo_castle_seg6_dl_06017A78), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(boo_castle_seg6_dl_06017AD0), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };