#include "pc/rom_assets.h" // 0x05006088 ROM_ASSET_LOAD_ANIM(blargg_seg5_animvalue_05006088, 0x00132c60, 7692, 0x00006088, 132); // 0x0500610C ROM_ASSET_LOAD_ANIM(blargg_seg5_animindex_0500610C, 0x00132c60, 7692, 0x0000610c, 72); // 0x05006154 static const struct Animation blargg_seg5_anim_05006154 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(blargg_seg5_animindex_0500610C), blargg_seg5_animvalue_05006088, blargg_seg5_animindex_0500610C, 0, ANIM_FIELD_LENGTH(blargg_seg5_animvalue_05006088), ANIM_FIELD_LENGTH(blargg_seg5_animindex_0500610C), };